Thief: The Dark Project DEMO
Stealth is the key. (mike.)

A toto mß by¥ Φo? Strom??? (mike.)

Typ: dojem z dema
Autor: mike
Nßzov: thief demo

Thief je sφce viden² z vlastnΘho poh╛adu, ale ma na hony ∩aleko k ·bohosti bezhlavej strie╛aΦky. VÜetko je to tak: vy ste stredovek² zlodej. A ke∩ ste zlodej, nesmie vßs nikto vidie¥. A ke∩ vßs nesmie nikto vidie¥, musφte by¥ nepozorovanφ. Ke∩ ale chcete by¥ nepozorovanφ, musφte sa to najprv nauΦi¥. V deme m⌠₧ete φs¥ na trΘning, kde sa ale menej trΘnuje ako sa vysvet╛uje ovlßdanie hry. VÜetko sa nauΦφte, ale trΘning nebude. Naprφklad Üermovanie. To sa za pßr ¥ahov nem⌠₧ete nauΦi¥. VßÜ protivnφk to po chvφli zabalφ a vy si m⌠₧ete ... na vycpanej bßbike. S lukom je to lepÜie. Stre╛bu si m⌠₧ete naozaj cibri¥.

Luk. Luk je vßÜ najlepÜφ priate╛. Natiahnete a pozerßte. Obraz sa priblφ₧i a m⌠₧ete strie╛a¥. Ak dr₧φte luk pridlho, zaΦne Garret (to ste vy) alkoholicky h²ba¥ muÜkou a₧ luk zlo₧φ. Je to celkom realistickΘ, ve∩ aj vßm v₧dy zaΦne po chvφli chodi¥ muÜka. Nehovorte ₧e ste z luku eÜte nestrie╛ali. Ja som vlastne zabudol na pointu. PreΦo ste zlodej? A preΦo to vÜetko? Neviem, ale snß∩ vßm to vysvetlφ anglick² text v doplnku. NiΦ zvlßÜtne Φo sa prφbehu t²ka.

So samotnou hrou je to ale lepÜie. Musφte chodi¥ nepozorovane v tieni, ticho, hasi¥ lampy vodn²mi Üφpmi a tak. Zaleziete si na povrazoch a v⌠bec, musφte by¥ nepozorovanφ. Zvuky s· v hre preto ve╛mi d⌠le₧itΘ. A nie s· v⌠bec odflßknutΘ. Dokonca s· ve╛mi kvalitnΘ. Strß₧e medzi sebou v rßmci mo₧nostφ komunikuj· a vÜetky zvuky s· realistickΘ. Ve╛mi som sa bavil hßdzanφm f╛aÜiek na strß₧e a pozeranφm ako ma mßrne h╛adaj· a hrom₧ia do tmy Φo mrzkΘ so mnou spravia ke∩ ma chytia.

Teraz prφde Φas¥ venovanß v²hradßm. Celß hra na m≥a p⌠sobila dos¥ nudn²m a ospal²m dojmom. NieΦo pre izbov²ch Üportovcov, ale nie pre m≥a. Mo₧no tomu ale treba iba prφs¥ na chu¥. ╧alÜie veci: stromy. Stromy s· absol·tne disproporcovanΘ (to slovo som si teraz vymyslel). MaliΦkΘ. Ve∩ sa pozrite na obrßzok. Hnus. Okrem toho mi dos¥ nesedφ dizajn menu. Je tak² industrißlny s piestami a kolesami a parou. Nie sme nßhodou v stredoveku??

InßΦ sa mi demo Thiefa hralo ve╛mi pohodovo, ale nezaujalo ma. Nemß vÜak ₧iadnu vß₧nejÜiu chybu a preto nevidφm preΦo by sa priaznivcom ₧ßnru nemalo pßΦi¥. Dark Engine je celkom sluÜne pohybliv², ja som nemal ani jednΘho zßseku na P200 MMX 3Dfx 1 a 32MB RAM. Len pri prvom spustenφ bez 3Dfx vypadli vÜetky text·ry. Bez 3Dfx to vyzerß mimochodom dos¥ nepekne. Ale to je vÜetko.

mike.

Typ: doplnok
Autor: guide.htm
Nßzov: introduction

In Thief: The Dark Project you play the character of Garrett, a hardened thief of the highest caliber. Shadows and silence are your allies. Light is your enemy. Stealth and cunning are your tools. And the riches of others are yours for the taking.

You ply your trade in the City, preying on the rich nobility and corrupt merchants who are no more deserving of their worldly goods than a hard-working thief. You have a reliable fence, named Cutty, who's always on the lookout for good jobs. So far, he's never let you down.

Every job comes with some danger. Being a thief means always being one misstep away from finding an angry guard bearing down on you with a drawn blade. For those unfortunate moments, you carry a sword yourself. A blackjack and a short-bow are also part of your arsenal. Fighting is not your first choice, but sometimes it's the only option.

More often, the road to riches is dark and silent. You have tools designed to deceive your enemies, tools which can keep you out of danger, and tools to help you get into those hard-to-reach places. You are a thief, not a warrior. So keep your wits about you, and you won't lose your head. á


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