More Speed
EÜte viac o Need for Speed III (mike.)

IlustraΦn² obrßzok z naÜej s·¥a₧e o naj- replay v NFS3. (mike.)

QuickINFO

P200MMX 32MB RAM 320 x 200 bez detailov dos¥ sekavo
P166 32MB RAM 320 x 200 prφÜerne sekavΘ
P200MMX 32MB RAM Voodoo 1 512 x 384 plnΘ detaily plynulo, splitscreen - znφ₧i¥ detaily
P200MMX 32MB RAM Voodoo 1 640 x 480 plnΘ detaily v podstate plynulo

Typ: doplnok
Autor: mike
Nßzov: More Speed

Pri hranφ NFS3 sa objavuj· stßle novΘ a novΘ veci o ktor²ch sme sa naprφklad nezmienili ani v recenzii, tak teraz dopl≥ujeme vÜetko to Φo sme nestihli napφsa¥ predt²m. NiektorΘ veci by mo₧no ani do recenzie nepatrili, tak₧e tu je to sprßvne miesto pre tak² mal² bonus, porozprßva¥ si o vÜetk²ch t²ch veciach, ktorΘ NFS3 skr²va pre t²ch, ktorφ si vÜφmaj·. Bud· pφsanΘ bodovo, s· to predsa iba postrehy a doplnky.

Ak v⌠jdete s autom do tunela a mßte (ako ja) zvoleb² poh╛ad High Cam, poh╛ad sa znφ₧i. Toto robφ engine NFS3 vo vÜetk²ch uzavret²ch priestoroch, teda aj v Lost Canyone, ktor² poskytuje OVE╝A viac priestoru nad hlavou ako hociak² tunel.

Na trati Hometown je hne∩ za Ütartom pred Covered Bridges billboard zv·ci na tra¥ Autumn Valley Speedway z NFS1. Na trati Country Woods je v zime namiesto neho reklama na Piggy's Donut Shop pßr mφ╛ odtia╛.

Tra¥ Redrock Ridge mß billboard pred Divided Highway a na ≥om je zase pozvßnka na tra¥ Rusty Springs Raceway z NFS1.

Na trati Empire City s· pri Cathedral a naokolo na stσpoch cedu╛ky EC Docks a EC Park.

V menu v kruhu v╛avo hore sa menia v akcelerovanej verzii pφsmenß N, F, S, III. Na podklade sa striedaj· nßpisy Chevrolet, Lamborghini, Aston Martin, Italdesign a Mercedes-Benz. Pre zaujφmavos¥.

Ak si dßte Assists on a vyberiete si Best Line, ideßlku vßm bud· lemova¥ ku₧ely. ╚o to znamenß a ako je to efektnΘ ke∩ to za radom odlieta spod kolies netreba vysvet╛ova¥. (mike.)

NovΘ zvuky oproti NFS2 s· Üuchot trßvy a Ütrku.

Ako aj v Replayi, aj cez obyΦajnΘ preteky vidno ako sa s·peri kσ₧u po povrchu vozovky. Je to tak² menÜφ bug, ale prehliadnem ho. V ka₧dom prφpade to ale na realite nepridßva.

Ak si dßte trate mirrored a backwards, autß jazdia po opaΦnej strane cesty, tak ako v Anglicku. To je ∩alÜφ bug. Alebo ₧eby to tak malo by¥?

Ak zniΦφte policajta tak, ₧e zaΦne horie¥ a hlßsi ₧e chce od¥ahovßka a nem⌠₧e pokraΦova¥ v prenasledovanφ, niΦ sa nedeje. PoliÜ sa zo zßhadn²ch d⌠vodov po chvφli objavφ znovu a p⌠jde po vßs zas. Teda: policajta nezniΦφte. Dostane novΘ auto a p⌠jde po vßs. Je to Ükoda, bolo by zaujφmavΘ takto vyhladi¥ cel² ich department a potom sa beztrestne prehß≥a¥ po uliciach.

Ak je vodiΦ zatknut², jeho auto ostßva po cel² Φas a₧ do konca pretekov tam kde ho zatkli. Ak to je na ceste, m⌠₧e to (a aj to robφ) pekne brzdi¥ premßvku a aj vßs. Ke∩ vßm s· policajti v pΣtßch a vy to tesne pred cie╛om do neho napßlite, s· to nervy.

Tip pre banditov: ak vßs policajt dostane do ·zkych, sna₧te sa vymanΘvrova¥ spΣ¥ na cestu. Nepou₧φvajte Reset, preto₧e vtedy vßs poliÜ automaticky chytφ.

Tip pre banditov: Nesna₧te sa schova¥ pred policajtami na takΘ miesta kde nechodia. Bu∩ si po vßs prφdu, alebo vßs jednoducho zabßsnu aj na skalßch.

Tip pre banditov: Obφs¥ to ale niekedy ide. V Atlantice ke∩ sa schovßte pred policajtami do skratky pri Sky Bridges, nep⌠jdu za vami. Bud· vyskakova¥ ₧e robia roadblock alebo spikestrip, ale niΦ sa neudeje. Policajti za vami p⌠jdu aj do skratky, ale len na urΦit· vzdialenos¥ (ak ju zistφte, m⌠₧ete policajta s k╛udom bazpeΦne pozorova¥). Potom po chvφli zmizn· a objavia sa poblφ₧ skratky. Nechytia vßs. Vraj takΘto nieΦo ide spravi¥ aj na v²be₧koch vo Fossil Canyon na trati Redrock Ridge, ale v₧dy ke∩ som to sk·Üal ma chytili.

Tip pre policajtov: Ak prenasledujete auto, akonßhle ho zameriate radarom, p⌠jde r²chlejÜie (bude zdrha¥). RadÜej si ho vyhliadnite a zamerajte a₧ ke∩ bude tesne pred vami.

Ak ste policajt a zapnete h·kaΦku, ostatnΘ autß zbrzdia a zastan· pri okraji vozovky. Ak do ßut v hociakom re₧ime jazdy (race, pursuit) narazφte, zaΦn· brzdi¥ a brzdi¥ aj vßs.

Ak vßs policajt stratil z doh╛adu a nie ste na jeho radare, ak p⌠jde okolo vßs, zameria vßs znovu, je jedno Φi stojφte, alebo idete menej ako 55mph.

Na trati Country Woods chodia Schoolbusy. PreΦo? Lebo je tam Hometown High School. Ja viem, je to logickΘ, ale toto zistenie ma poteÜilo a priÜiel som na≥ ·plne sßm.

EA maj· super komentßre a ani komunikßcia policajtov nie ja v²nimkou. Jedin²krßt som ale naÜiel bug. V Empite City hovoria policajti "... by the THE DOWNTOWN (OLD TOWN) ELEVATED...", teda dvakrßt povedia "the".

EA snß∩ nezohnali licenciu na to aby mohli hovori¥ slovo Ferrari a Mercedes. S nijak²m autom tohto typu sa nedß φs¥ na Hot Pursuit. Ani v ∩alÜφch nov²ch autßch z oficißlnej strßnky nemß Ferrari s·bor ipspche.viv, ktor² je s·borom pokecu o aute v hre. Dokonca som sa Üpecißlne pozeral na vÜetky dostupnΘ obrßzky a nikde nie je policajt vedno s Mercedesom alebo Ferrarim. ╚o doda¥?

Dobrß vec ako zisti¥ ako sa danß lokalita volß je polo₧i¥ spikestrip a policajt (teda vy) ohlßsi predne kde je.

Prekß₧ky, (naprφklad cestnΘ zßtatasy ke∩ sa na ceste pracuje) ktorΘ sa daj· prejs¥ treba niΦi¥ aspo≥ r²chlos¥ou okolo 18mph. Ak p⌠jdete pomalÜie, narazφte do nich, ale nezvalcujete ich.

Policajti pri udßvanφ vaÜej r²chlosti poΦφtaj· v mφ╛ach za hodinu a v dvadsiatkach. PoΦu¥ "he's doing more than 100", 120, dokonca aj 140. Ja som poΦul u₧ aj 160 a aj 180. T²ch 180 sa hnal Juro na Rocky Pass!

Len tak si chodφm cestou-necestou. (mike.)

Ak mßte zapnut· hudbu track default na Hot Pursuit, do znßmych t≤nov eÜte pribudn· sirΘny a policajnΘ hovorenΘ slovo (nie komunikßcia policajtov, ani sirΘny z ßut na trati!).

Zatia╛ sa mi nepodarilo φs¥ r²chlejÜie ako 198mph. D·fam ₧e sa mi to niekedy podarφ. Alebo nemßm tie sprßvne autß.


Jednotky a ich autß
Aby ste vedeli kto po vßs ide a Φi mu s vaÜim autom ujdete.

Z h╛adiska polφcie m⌠₧eme rozdeli¥ NFS3 na dve kateg≤rie tratφ. Prvß je Atlantica/Aquatica/Empire City a druhß je to ostatnΘ. PoΦet policajtov na jednu tra¥ je 6. Nikdy viac a nikdy menej. V tratiach kateg≤rie 1 sa prehß≥aj· jednotky 217 a spol a v kateg≤rii 2 jednotky 20 a spol., teda schΘmaticky:
KAT.1 Atla./Aqua./Empire 217-223-316-332-324-353
KAT. 2 ostatnΘ trate 20-31-37-38-45-46
Ka₧dß jednotka mß svoje auto, priΦom urΦitΘ Φφsla maj· stßle Corvetty a ostatnΘ Φφsla v₧dy prφsluÜn· lokßlnu kraks≥u s ktorou vßs ohrozia len ak mßte vylo₧ene pomalΘ auto alebo je ich presila. Keby sme si to znovu zoschematizovali, vyzeralo by to asi takto:

kat. 1: ATLANTICA/AQUATICA, EMPIRE CITY
Unit 217 - Corvette
Unit 223 - Grand Am (Atla/Aqua), Crown Victoria (Empire)
Unit 316 - Grand Am (Atla/Aqua), Crown Victoria (Empire)
Unit 332 - Corvette
Unit 324 - Grand Am (Atla/Aqua), Crown Victoria (Empire)
Unit 353 - Grand Am (Atla/Aqua), Crown Victoria (Empire)

kat. 2: HOMETOWN/COUNTRY WOODS, REDROCK RIDGE/LOST CANYONS, ROCKY PASS/THE SUMMIT
Unit 2O - Corvette
Unit 31 - Crown Victoria (Home/CWoods), Eclipse (Redrock/LostC), Range Rover (RPass/Summit)
Unit 37 - Crown Victoria (Home/CWoods), Eclipse (Redrock/LostC), Range Rover (RPass/Summit)
Unit 38 - Corvette
Unit 45 - Crown Victoria (Home/CWoods), Eclipse (Redrock/LostC), Range Rover (RPass/Summit)
Unit 46 - Crown Victoria (Home/CWoods), Eclipse (Redrock/LostC), Range Rover (RPass/Summit)

Vyvodi¥ si z tohto kto po vßs ide nie je ¥a₧kΘ. Predstavte si teda, ₧e ste na Rocky Pass a ide po vßs Unit 46. Tak teda Rocky Pass je 2. kateg≤ria, Φo znamenß ₧e s· tam dvojcifernΘ nßzvy jednotiek. Poh╛ad na tabu╛ku ozrejmφ, ₧e Unit 46 mß lokßlny Ürot, teda Range Rovera na trati Rocky Pass (aj na Summite). Bacha si treba dßva¥ iba na Unit 20 a Unit 38, tφ maj· Corvetty.

Ak hrßte ako policajt, VÄDY, nezßvisle na tom v akom ste aute, dostanete Unit 2O resp. 217. Ak hrßte splitscreen, vßÜ partner (Player 2) je Unit 46 resp. 223. Logiku to zrejme nemß, ale Φo narobφme.

Menß vaÜich s·perov - Ace, Dead Beat, Gotcha, Lead Foot, Mulligan, Ram Rod, Wild One.

Zßkutφ v NFS3 je naozaj ve╛a. Aj na tak²to bod sa dß dosta¥. To bude super schovßvaΦka v multiplayeri! (mike.)


Trate a ich orientaΦnΘ body
Aby ste vedeli kto na vßs kde Φφha.

Sna₧il som sa sφce nßjs¥ vÜetky body, ale nie v₧dy sa to podarφ, preto bu∩te zhovievavφ.

HOMETOWN/COUNTRY WOODS

1)  ètart         : Covered Bridges, Crystal Lake Turnoff
2a) Hometown      : Old Church, Highway 18 Underpass, Main Street, Hometown City Limits, Old Mill,
2b) Country Woods : Hometown High School, P.K. Gas Station, Donut Shop, Crystal Motel, Orchered Hairpin, Old Tunnel, Resort Cabins, Crystal Lake Tunnel
3)  DokonΦenie    : Interstate Underpass, Miller's Farm

REDROCK RIDGE/LOST CANYONS

1)  ètart         : Desert Motel, Gas Stop (nßpis Taco Den), Antique Shop, Redrock, Radio Telescope, Gas Stop, Salvage Yard, Divided Highway, Fossil Canyon
2a) Redrock Ridge : (Lost Canyon Turnoff), Old Tunnel, Redrock Hairpin, Redrock Underpass, Old Mines, Archway Canyon, Lonely Arch, Scenic Viewpoint, Redrock Tunnel, The Waterfall
2b) Lost Canyons  : Lost Canyon Turnoff, Smoke Stacks Park, Lost Canyon, Old Tunnel, The Ruins, Ruins Tunnel, Lost Canyon Tunnel
3)  DokonΦenie    : Lost Canyon Tunnel, Railroad Underpass 

ATLANTICA/AQUATICA

1)  ètart      : Aquatica Arch, Atlantica Falls, Open Tunnel, Aquatica Turnoff
2a) Atlantica  : The Canals, Pyramid Falls, Atlantica Spire, Civic Center, EA Building, Sky Bridges
2b) Aquatica   : (Aquatica Turnoff), The Citadel, Closed Tunnel, Split Tunnel, Neptune Tunnel, Rapa Nui Park, Rapa Nui Hairpin, Seaside Tunnel
3)  DokonΦenie : Boardwalk, Atlantica Tunnel, Aquaduct, S-Tunnel

ROCKY PASS/THE SUMMIT

1)  ètart      : Cable Car House, Summit Tunnel
2a) Rocky Pass : Old Tunnel, The Cliffside, Rocky Pass Bridge, The Hairpins
2b) The Summit : Cliffside Road, Ski Lounge, Cable Car Underpass, Ski Lounge Tunnel, The Sawmill, Rocky Pass
3)  DokonΦenie : Rocky Pass

EMPIRE CITY: The Docks, Warehouse District, Old Underpass, Industrial District, Hydro Plant, Industrial District, Business District, Casino, Video Stop, Simon's Pub, The Club, Business District, The Downtown Elevated, Federal Building, Empire Hotel, City Art Center, The Catherdral, Empire Tunnel, Old Town Elevated, Old Town

╚asto je to tak, ₧e policjti maj· aj vÜeobecnΘ pomenovania. Naprφklad v Empire City je celß Φas¥ Business District a v nej lokality ako Video Stop, The Club a inΘ. Ak sa nenachßdzate prßve pri konkrΘtnej lokalite ako naprφklad pri Video Stope, ohlßsia vßs ako v Business District. To istΘ platφ aj o in²ch tratiach, naprφklad v Redrock Ridge o vÜeobecnej lokalite Redrock.


Na ktor²ch miestach trate sa menia mel≤die
To len tak pre ·plnos¥.

Aj tu som sa sna₧il rozpozna¥ vÜetky mel≤die, no nie v₧dy to ide. M⌠j setup bol Audio Racing Tune: Track Default Techno. Ka∩₧e hudba je dynamickß (menφ sa), stane sa, ₧e ak nab·rate, engine vßm pri ∩alÜom bode kde by mala nasledova¥ novß mel≤dia t·to nepustφ, lebo ste nab·rali. Potom sa "chytφ" pri ∩alÜom, alebo nasleduj·com bode.

HOMETOWN/COUNTRY WOODS (Hydrus 606, Little Sweaty Sow)

èTART - Covered Bridges - Main Street - Interstate Underpass - Miller's Farm (èTART)
èTART - Covered Bridges - Hometown Highschool - Resort Cabins - Interstate Underpass - Miller's Farm (èTART)

REDROCK RIDGE/LOST CANYONS (Cetus 808, Snorkeling Cactus Weasels)

REDROCK RIDGE: èTART - Divided Highway - Redrock Hairpin - Scenic Viewpoint (èTART)
LOST CANYONS: èTART - Divided Highway - Lost Canyon Turnoff - Ruins/Ruins Tunnel - Lost Canyon Tunnel (èTART)

ATLANTICA/AQUATICA (Aquilia 303, Rear Flutterblast #19)

ATLANTICA: èTART - Pyramid Falls (Aquilia 303) - Boardwalk (Aquilia 303 druhß Φas¥) - Aquatica Arch (èTART)
AQUATICA: èTART - Boardwalk (Aquilia 303 druhß Φas¥) - Aquatica Arch (èTART)

ROCKY PASS/THE SUMMIT (Knossos, Snow Bags)

ROCKY PASS: èTART - 1/2 mile from Cable Car House - Summit Tunnel - Rocky Pass Bridge - Rocky Pass (èTART)
THE SUMMIT: èTART - 1/2 mile from Cable Car House - Summit Tunnel - Cable Car Underpass - Rocky Pass (èTART)

EMPIRE CITY (Warped, Flimsy):
èTART - Business District - Federal Building - Old Town Elevated - The Docks (èTART)


Trate a ich skratky a zßkutia
Na to aby ste mohli ·Φinne zdrha¥ policajtom a nefΘrovo predbieha¥ s·perov.

Predstavenie tratφ je skoro nemo₧nΘ s pou₧itφm obrßzkov. Zabrali by obrovsky ve╛a priestoru. Preto mi napadla genißlna myÜlienka prejs¥ jedno kolo cez vÜetky zßkutia a replay nahra¥. Takto uÜetrφme miesto. Okrem toho zßujem o skratky m⌠₧u javi¥ len tφ, ktorφ NFS3 vlastnia. Teda si skopφrujte replay do adresßra (NFS3)\FeData\Save\... a potom si ich pozrite. Je ich devΣ¥, na ka₧d· tra¥ jedna. Je dobrΘ pozrie¥ si v₧dy dve sesterskΘ trate, preto₧e na jednom replayi na pre obe trate spoloΦnej drßhe m⌠₧e by¥ ukßzanΘ inΘ zßkutie ako na druhej. Na Redrock Ridge sa mi naprφklad nepodarilo preskoΦi¥ cez Fossil Canyon, ale v Lost Canyons u₧ ßno. Aj tak mi ale hlavne iÜlo o ukßzanie zßkutφ.

Tu si teda m⌠₧ete stiahnu¥ replaye, ktorΘ vßm poodhalia zßkutia a skratky v NFS3.


╚o kde vyhrßte
To znovu len tak pre ·plnos¥.

HOT PURSUIT na vÜetk²ch tratiach vychytßte banditov - Top Cop - dostanete Pursuit Diablo SV

HOT PURSUIT na nijakej trati vßs nechytia - Most wanted - dostanete Pursuit El Ni≥o

KNOCKOUT BEGINNER - vyhrßte Empire City

KNOCKOUT EXPERT - vyhrßte Empire City a El Ni≥o

TOURNAMENT - vyhrßte ostatnΘ bonusovΘ autß


Typ: cheaty
Autor: nfs3 web sites
Nßzov: NFS3 cheats

Cheatiky s· sφce v angliΦtine, ale snß∩ pom⌠₧u.

To enter these codes, type in the code at the main menu or Game setup menu.
ELNINO - Gives you the El Nino bonus car.
MERC - Gives you the Mercedes CLK-GTR bonus car.
JAG - Gives you the Jaguar Sport XJR-15 bonus car.
DCOP - Gives you the Pursuit Diablo SV bonus car.
ECOP - Gives you the Pusuit El Nino bonus car.
CARS - Gives you all the bonus cars.
EMPIRE - Gives you the bonus track.
GOFAST - Multiplies engine power by about 1.75, and increases the car's grip so that it can handle the extra speed (available in single player, single-race mode only).
GOnn - Where nn is a number between 00 and 16, inclusive. This code will change ALL cars in the game to one of the 17 available traffic cars. (available in single player, single-race mode only).
GO00 -
GO01 - Mazda Miata
GO02 - Toyota Landcruiser
GO03 - Cargo Truck
GO04 - BMW 5 Series
GO05 - 71 Plymouth Cuda
GO06 - Ford Pickup
GO07 - Jeep Cherokee
GO08 - Ford Fullsize Van
GO09 - 64/65 Mustang
GO10 - 66 CHevy Pickup
GO11 - Range Rover
GO12 - School Bus
GO13 - Taxi Caprice Classic
GO14 - Chevy Cargo Van
GO15 - Volvo Station Wagon
GO16 - Sedan
GOnn - Where nn is a number between 17 and 20, inclusive. This code will change ALL cars to one of the four pursuit vehicles that are normally non-drivable. (available in single player, single-race mode only).
GO17 - Crown Victoria cop Car
GO18 - Mitsubishi Eclipse Cop Car
GO19 - Grand Am Cop Car
GO20 - Range Rover Cop Car
GO21 - Allows you to drive the Knockout loser's truck. (available in single player, single-race mode only).
MONKEY - Allows you to use the manual transmission as if it were an automatic. This can be a significant advantage, since the manual transmissions are usually more efficient.(available in single player, single-race mode only).
BULLHORN - Makes cops use their bullhorns (Hot Pursuit mode only).
MADLAND - Removes all constraints from opponent AI. AI cars will drive at their maximum ability.
RUSHHOUR - more traffic.

mike.


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