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5 Editing Terrains
The Terrain Editor can be used to generate a grayscale image that is converted into a terrain object. It can also be used to edit an existing terrain.
Creating terrains in the Terrain Editor is a two-step process. First, generate the source of your terrain image by using the preset effects, painting an image using the paintbrush, or importing a picture. Then, use the Terrain Editor's filtering tools to fine-tune the grayscale values in your terrain.
To access the Terrain Editor, you must have a terrain object in your scene. When the Terrain Editor opens, it temporarily replaces the screen and displays the current terrain in a two-dimensional preview and a three dimensional preview. The height map that was used to create the terrain is displayed in the Terrain Canvas.
You can also animate the creation of a terrain. Using the Animation controls available at the bottom of the editor, you can change the shape of your terrain object over time.
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