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What's New in Bryce
Bryce 5 has new tools, features, and improvements over Bryce 4. This overview provides a head start on locating, learning about, and taking advantage of new features in Bryce. They include:
Network Rendering
The new Network Rendering feature in Bryce lets you spread a rendering job over multiple computers. This reduces the amount of time required to render a complex scene or animation.
With Network Rendering, Bryce can use the computing power of any computer running Bryce or Bryce® Lightning and connected by a TCP/IP network to render a scene or animation in a fraction of the time. Refer to "Network Rendering" for more information.
New Light Lab
The Light Lab provides new and improved tools for editing lights. The redesigned Light Lab makes it easier to adjust lights as all the controls are now conveniently placed in a single location.
The new gradient feature lets you add a color gradient to lights. When a light has a gradient applied, the color and intensity of the light is determined by the distance the light travels and the gradient that has been applied. You can create your own gradients and save them for future use, or import gradients from Corel PHOTO-PAINT® or Adobe® Photoshop®.
Other new lighting options include Shadow Ambience, Soft Shadows, and premium rendering effects like Blurry Reflections, Blurry Transmissions, and True Ambience. Refer to "Lights" for more information on the Light Lab.
Tree Lab
The new Tree Lab lets you create tree objects in a scene. You can control the size and texture of the tree trunk, the thickness and number of branches, the type of foliage and its frequency, randomness, and color. You can import images to be used for the trunk or foliage texture. You can also control how gravity affects the tree, making branches bend and leaves droop to varying degrees. Refer to "Editing Trees" for more on the new Tree Lab.
Metaballs
Also new to Bryce are Metaballs, a new object type found on the Create palette. Metaballs are spheres that blend into each other based on proximity. With Metaballs, you can create a wide variety of organic and realistic-looking shapes. Refer to "Creating Metaballs" for more on the new Metaballs feature.
Enhanced User Interface
To enhance ease of use, the user interface in Bryce has been enhanced in a number of ways. For example, the Terrain editor has been redesigned to give you more control when painting effects, to let you create more detailed terrains, and to provide larger previews and animated previews of the resulting terrains. The animation playback controls have been streamlined to make them easier to use. The Create palette has also been simplified to make it easier to find the object you want. In addition, two new object types have been added to the Create Palette: Metaballs and Trees.
...And Much More
Bryce also includes the following new features:
- partial shadows for objects with volume materials
- shadow ambience for lights
- new 3D Grid spatial optimizer
- new terrain grid resolutions: Gigantic (2048), and Planetary (4096)
- support for distributed rendering effects for lights, including soft shadows, blurred reflections, blurred transmissions, depth of field, and true ambience
- support for Total Internal Reflection (TIR)
- enhanced Render dialog
- volume shading mode
- volume materials shading mode
- uniform density shading
- five new mapping modes: Sinusoidal, World Front, World Side, World Cubic, and Object Cubic
- new Sky Integration feature
- distance squared texture noise & phase type
- earth-based starfields and comets
- new import and export filters and plug-ins
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