visuals_definition
; povinny parametr - prvni radka udava typ souboru, zde: visuals definice
;
; definice visualizacnich struktur
;
; jako oddelovac lze pouzit bud ' ' nebo ','
;
; obecna definice :
; typ_visualizacniho_clenu jmeno_clenu {
; popis tohoto clenu
; }
;
; kazda plocha je chapana jako sensitivni, proto pokud se dva butony prekryvaji, budou sensitivni podle toho, jak jdou za sebou v layout.def
;
; butony, ktere jeste nemaji bitmapy, odkazte na 'btn000.bmp' a 'btn000s.bmp'
;
; buton
;	bitmap_file
;	senzible_file
;	position
;
; burnbuton
;	+ burn_file
;
; window
;	rectangle x1,y1[,x2,y2]
;	backgroun_image | background_color
;	margins x1,y1,x2,y2
;
; windowlist
;	w1
;	w2
;	...
;
; bitmap
;	bitmap_file
;	position
;
; imaginary
;	rectangle
;
;==========**************************************************************************

buton spustit {
	bitmap_file spustit.bmp
	senzible_file spustit_s.bmp
	position 260,185
}

buton prohledni {
	bitmap_file prohledni.bmp
	senzible_file prohledni_s.bmp
	position 428,185
}

buton exit {
	bitmap_file exit.bmp
	senzible_file exit_s.bmp
	position 261,568
}

buton nahoru {
	bitmap_file nahoru.bmp
	senzible_file nahoru_s.bmp
	position 746,208
}

buton dolu {
	bitmap_file dolu.bmp
	senzible_file dolu_s.bmp
	position 745,567
}

buton rainbow6 {
	bitmap_file rainbow6.bmp
	senzible_file rainbow6_s.bmp
	position 28,5
}

buton requiem {
	bitmap_file requiem.bmp
	senzible_file requiem_s.bmp
	position 35,50
}

buton shogo {
	bitmap_file shogo.bmp
	senzible_file shogo_s.bmp
	position 34,92
}

buton sin {
	bitmap_file sin.bmp
	senzible_file sin_s.bmp
	position 34,133
}

buton thief {
	bitmap_file thief.bmp
	senzible_file thief_s.bmp
	position 33,174
}

buton unreal {
	bitmap_file unreal.bmp
	senzible_file unreal_s.bmp
	position 33,223
}

buton blood2 {
	bitmap_file blood2.bmp
	senzible_file blood2_s.bmp
	position 33,269
}

buton doom2 {
	bitmap_file doom2.bmp
	senzible_file doom2_s.bmp
	position 34,308
}

buton halflife {
	bitmap_file halflife.bmp
	senzible_file halflife_s.bmp
	position 34,344
}

buton heretic2 {
	bitmap_file heretic2.bmp
	senzible_file heretic2_s.bmp
	position 35,386
}

buton hexen2 {
	bitmap_file hexen2.bmp
	senzible_file hexen2_s.bmp
	position 35,428
}

buton kingpin {
	bitmap_file kingpin.bmp
	senzible_file kingpin_s.bmp
	position 35,464
}

buton quake {
	bitmap_file quake.bmp
	senzible_file quake_s.bmp
	position 35,511
}

buton quake2 {
	bitmap_file quake2.bmp
	senzible_file quake2_s.bmp
	position 35,553
}

;---------------------------------------------------
window window_popis {
	rectangle 262,81,782,175
	background_image popis_bck.bmp
}

window windowl_1 {
	rectangle 294,244
	background_image w1.bmp
}

window windowl_2 {
	rectangle 294,282
	background_image w2.bmp
}

window windowl_3 {
	rectangle 294,320
	background_image w3.bmp
}

window windowl_4 {
	rectangle 294,358
	background_image w4.bmp
}

window windowl_5 {
	rectangle 294,396
	background_image w5.bmp
}

window windowl_6 {
	rectangle 294,434
	background_image w6.bmp
}

window windowl_7 {
	rectangle 294,472
	background_image w7.bmp
}

window windowl_8 {
	rectangle 294,510
	background_image w8.bmp
}

;
; window list: seznam oken, kde se bude zobrazovat seznam labelu a budou nad nim operovat funkce scrollitemup, scrollitemdown, activateitem
;

windowlist wlist {
windowl_1
windowl_2
windowl_3
windowl_4
windowl_5
windowl_6
windowl_7
windowl_8
}


;
;
;
;
end
;
;
;
;