Thanks for downloading Version 2.10 of the FXEnhancer(tm) for Blood II: The Chosen. Visit my webiste: http://www.planetblood.com/tren V2.10 HUD: Changed the font for the HUD both the small and the large font. Skins: Changed the Fanatic skin, IMO the green one got boring very quickly Effects: Implemented a random bullet hole effect, which makes the bullet holes left in wood by weapons randomly sized (from a selection of 2 sizes) :-) Increased the size of the flaregun flares Models: Made it so the Soul drudges now fall over when hit, but get back up again for more (no bugs here whatsoever) (BIG THANKS to Dell {PHX} for telling me how to implement this in the first place) Speeded up the Shotgun and the Napalm Launcher to make them more akin in speed to their Blood I counterparts. V2.00 Interface: Changed the title screen. It now has the GT, Monolith, Blood 2 and FXEnhancer logos on. Changed the default Caleb skin, to a far cooler one I made. It now looks much more like the Caleb that can be seen in the introduction sequence, with a red blood hand-print on the back of his jacket. Actors: Gave Ishmael Caleb's knife, and gave Caleb Ishmael's rock knife. Updated the HUD for the new knife icons. Events: Gave the sound effect when you pick up life essence more of a "thump-thump" FIX: Normalised all the sounds, so there volmes are more level, however I boosted the volume of louder weapons, so they feel more powerful to use. FIX: Added the changes made in V1.01 so that all the files are in one rez file, no need for complicated procedures to get every working smoothly. V1.01 Fix FIX: Replaced the bullet icon, with a more appropriate hand icon. FIX: Some people were having trouble with the original Tesla Cannon Sound, its now been replaced with a better version, with less treble. (Still sounds electrifying though) :-) V1.00 Actors: Cultist: Changed the taunts, lowered their volume Fanatic: Replaced all their taunts with ones in Cabal language, lowered volume too. M_Civilian: Replaced the beeped scared wav, with a "dont hurt me" one. Caleb: Added five extra taunts. Weapons: Beretta: Added more bass Mac-10: Gave a more rounder, meatier sound. Assault Rifle: Same as above Flare Pistol: Made the sound more booming. Alternate fire sounds more cranked! Tesla Cannon: More "electrifying!" bolts Shotgun: Gave a louder, more resounding Alt-fire + normal fire too. Bug Buster: Made the sound of the acid landing on something much louder and more powerful. Singularity Generator: Made the sound more "hi-tech, and electronical" Sniper Rifle: Zoom sounds better now (more electrical) Napalm Cannon: Made the firing more bassy (like Blood 1's) Howitzer: more echo, and a much louder bass sound! HUD: Replaced the health, armour, and ammo icons and their borders Removed ticker made the HUD more eye catching and visually appealing. Installation: Make sure the file is installed to your Blood2 custom directory. You must have the v2.0 rez file in there also (file name FXEnhancerV2.rez), not the original (v1.00 or v1.01 or both) rez files in there though. In the Blood 2 exe launcher click Customize and make sure that the FXEnhancerv2.rez is on the list at the top and that you add FXEnhancerV2update.rez below this file and the always load these rez files is ticked, if you want it to use the FXEnhancer everytime you start Blood II. Known Issues: The Mac10 sound can sound slightly weird using V2.0 of Blood II, if it is fired off for a long time. This is a problem of the new sound engine, and not a problem caused by my FX Enhancer. Hopefully Monolith will sort everything out for the next release, as the sound engine in v2.0 is poor to say the least anyway (stuttering sound and what not, compared to v1.01.) Contact me: Tren_UK@Bigfoot.com ICQ UIN: 11667059 URL: http://www.planetblood.com/tren Thanks again! Tren