FILE_VERSION="14"
FIELD_ID="MED_FOLIAGE_TAB"
TEXT="Edit Foliage"
LAST_MODIFIED="22/9/2004 3:3"
FIELD_ID="MED_PEAK_TAB"
TEXT="Create Mountain"
LAST_MODIFIED="22/9/2004 3:0"
FIELD_ID="MED_RAVINE_TAB"
TEXT="Create Ridges / Gullies"
LAST_MODIFIED="22/9/2004 3:0"
FIELD_ID="MED_SMOOTH_TAB"
TEXT="Smooth Terrain"
LAST_MODIFIED="22/9/2004 3:0"
FIELD_ID="MED_FLATTEN_TAB"
TEXT="Flatten Terrain"
LAST_MODIFIED="22/9/2004 3:1"
FIELD_ID="MED_HEIGHTMAP_TAB"
TEXT="Load Height Map"
LAST_MODIFIED="22/9/2004 4:1"
FIELD_ID="MED_FOLIAGE_INSTRUCT"
TEXT="Click and drag on the terrain to paint trees over an area.
Right-Click and drag to remove trees. (Only removes the selected tree type)
"
LAST_MODIFIED="23/9/2004 1:2"
FIELD_ID="MED_PEAK_INSTRUCT"
TEXT="Click on the ground and while holding the left mouse button move the mouse up or down to raise or lower a peak."
LAST_MODIFIED="23/9/2004 1:3"
FIELD_ID="MED_RAVINE_INSTRUCT"
TEXT="Click and move with the left the mouse button selected to trace out a ridge line.
Use the right mouse button in the same way to trace out a valey.
"
LAST_MODIFIED="23/9/2004 0:54"
FIELD_ID="MED_SMOOTH_INSTRUCT"
TEXT="Click and paint over the area you want to smooth out."
LAST_MODIFIED="23/9/2004 1:8"
FIELD_ID="MED_FLATTEN_INSTRUCT"
TEXT="Click on an area and move the mouse up or down to flatten it out."
LAST_MODIFIED="23/9/2004 1:10"
FIELD_ID="MED_HEIGHTMAP_INSTRUCT"
TEXT="To add height maps to the list copy Targa (.tga) files in the "data\height_maps\" folder.
See HeightMapNotes.doc in the main game directory for more information."
LAST_MODIFIED="28/9/2004 19:10"
FIELD_ID="MED_FOLIAGE_TITLE"
TEXT="Foliage"
LAST_MODIFIED="22/9/2004 3:3"
FIELD_ID="MED_PEAK_TITLE"
TEXT="Mountains"
LAST_MODIFIED="22/9/2004 4:3"
FIELD_ID="MED_RAVINE_TITLE"
TEXT="Ridges / Gullies"
LAST_MODIFIED="22/9/2004 3:3"
FIELD_ID="MED_SMOOTH_TITLE"
TEXT="Smooth"
LAST_MODIFIED="22/9/2004 3:3"
FIELD_ID="MED_FLATTEN_TITLE"
TEXT="Flatten"
LAST_MODIFIED="22/9/2004 4:4"
FIELD_ID="MED_HEIGHTMAP_TITLE"
TEXT="Heightmaps"
LAST_MODIFIED="22/9/2004 3:4"
FIELD_ID="MED_BRUSH_SIZE"
TEXT="Brush Size: %.1fm"
LOC_COMMENT="The m at the very end is for meters, chance if neccisary."
LAST_MODIFIED="22/9/2004 4:29"
FIELD_ID="MED_FOLIAGE_DENSITY"
TEXT="Density:"
LAST_MODIFIED="22/9/2004 5:6"
FIELD_ID="MED_RAVINE_DEPTH"
TEXT="% Depth:"
LAST_MODIFIED="22/9/2004 5:6"
FIELD_ID="MED_SMOOTH_STRENGTH"
TEXT="Strength:"
LAST_MODIFIED="22/9/2004 4:7"
FIELD_ID="MED_FOLIAGE_NONE"
TEXT="N/A"
LAST_MODIFIED="22/9/2004 5:21"
FIELD_ID="MED_PEAK_TYPE_SMOOTH"
TEXT="Smooth"
LAST_MODIFIED="22/9/2004 4:28"
FIELD_ID="MED_PEAK_TYPE_MID"
TEXT="Medium"
LAST_MODIFIED="22/9/2004 4:29"
FIELD_ID="MED_PEAK_TYPE_SHARP"
TEXT="Sharp Peak"
LAST_MODIFIED="22/9/2004 4:29"
FIELD_ID="MED_HEIGHT_LABEL"
TEXT="Height:"
LAST_MODIFIED="22/9/2004 6:14"
FIELD_ID="MED_RAVINE_TYPE_SMOOTH"
TEXT="Smooth"
LAST_MODIFIED="22/9/2004 6:41"
FIELD_ID="MED_RAVINE_TYPE_MID"
TEXT="Medium"
LAST_MODIFIED="22/9/2004 6:41"
FIELD_ID="MED_RAVINE_TYPE_SHARP"
TEXT="Sharp"
LAST_MODIFIED="22/9/2004 6:42"
FIELD_ID="MED_BLUR_GAUSSIAN"
TEXT="Gaussian Blur"
LAST_MODIFIED="22/9/2004 23:8"
FIELD_ID="MED_BLUR_LINEAR"
TEXT="Linear Blur"
LAST_MODIFIED="22/9/2004 23:7"
FIELD_ID="MED_BLUR_SMOOTH"
TEXT="Soften Edges"
LAST_MODIFIED="22/9/2004 23:29"