// Decal definitions, format is // decalname weight // where weight is used to randomly selected a decal to apply from within the group // This is just an entry to map material types to "impact.xxx" "TranslationData" { "-" "" // don't decal this surface "C" "Impact.Concrete" "M" "Impact.Metal" "W" "Impact.Wood" "Y" "Impact.Glass" "F" "Impact.Flesh" "B" "Impact.BloodyFlesh" "H" "Impact.AlienFlesh" "A" "Impact.Antlion" // These might be translated in the future //CHAR_TEX_DIRT 'D' //CHAR_TEX_VENT 'V' //CHAR_TEX_GRATE 'G' //CHAR_TEX_TILE 'T' //CHAR_TEX_SLOSH 'S' //CHAR_TEX_COMPUTER 'P' //CHAR_TEX_CLIP 'I' //CHAR_TEX_ANTLION 'A' //CHAR_TEX_FOLIAGE 'O' } "Impact.Concrete" { "decals/concrete/shot1" "1" "decals/concrete/shot2" "1" "decals/concrete/shot3" "1" "decals/concrete/shot4" "1" "decals/concrete/shot5" "1" } "Impact.Metal" { "decals/metal/shot1" "1" "decals/metal/shot2" "1" "decals/metal/shot3" "1" "decals/metal/shot4" "1" "decals/metal/shot5" "1" } "Impact.Wood" { "decals/wood/shot1" "1" "decals/wood/shot2" "1" "decals/wood/shot3" "1" "decals/wood/shot4" "1" "decals/wood/shot5" "1" } "Impact.Glass" { "decals/glass/shot1" "1" "decals/glass/shot2" "1" "decals/glass/shot3" "1" "decals/glass/shot4" "1" "decals/glass/shot5" "1" } "Impact.Flesh" { "decals/flesh/blood1" "1" "decals/flesh/blood2" "1" "decals/flesh/blood3" "1" "decals/flesh/blood4" "1" "decals/flesh/blood5" "1" } "Impact.BloodyFlesh" { "decals/bloodyflesh/blood1" "1" "decals/bloodyflesh/blood2" "1" "decals/bloodyflesh/blood3" "1" "decals/bloodyflesh/blood4" "1" "decals/bloodyflesh/blood5" "1" } "Impact.AlienFlesh" { "decals/alienflesh/shot1" "1" "decals/alienflesh/shot2" "1" "decals/alienflesh/shot3" "1" "decals/alienflesh/shot4" "1" "decals/alienflesh/shot5" "1" } "Impact.Antlion" { "decals/antlion/shot1" "1" "decals/antlion/shot2" "1" "decals/antlion/shot3" "1" "decals/antlion/shot4" "1" "decals/antlion/shot5" "1" } "Scorch" { "decals/scorch1" "1" "decals/scorch2" "1" } "Blood" { "decals/blood1" "1" "decals/blood2" "1" "decals/blood3" "1" "decals/blood4" "1" "decals/blood5" "1" "decals/blood6" "1" } "YellowBlood" { "decals/yblood1" "1" "decals/yblood2" "1" "decals/yblood3" "1" "decals/yblood4" "1" "decals/yblood5" "1" "decals/yblood6" "1" } "GlassBreak" { "decals/break1" "1" "decals/break2" "1" "decals/break3" "1" } "BigShot" { "decals/bigshot1" "1" "decals/bigshot2" "1" "decals/bigshot3" "1" "decals/bigshot4" "1" "decals/bigshot5" "1" } "BulletProof" { "decals/bproof1" "1" } "SmallScorch" { "decals/smscorch1" "1" "decals/smscorch2" "1" "decals/smscorch3" "1" } "FadingScorch" { "decals/scorchfade" "1" } "BeerSplash" { "decals/beersplash" "1" } "ManhackCut" { "decals/manhackcut" "1" "decals/manhackcut2" "1" "decals/manhackcut3" "1" } "RedGlowFade" { "decals/redglowfade" "1" } "CombineBallFade" { "decals/combineballfade" "1" } "CombineBallFade2" { "decals/combineballfade2" "1" } "CombineBallFade3" { "decals/combineballfade3" "1" } "PlasmaGlowFade" { "decals/plasmaglowfade" "1" } "Splash" { "decals/decalsplash" "1" } "ExplosiveGunshot" { "decals/concrete/shot1" "1" } "Fire" { "sprites/fire_floor" "1" } "Antion.Unburrow" { "decals/unburrow" "1" } "Extinguish" { "decals/extinguish1" "1" "decals/extinguish2" "1" } "Splash.Large" { "decals/splash1" "1" "decals/splash2" "1" "decals/splash3" "1" } "Splash.Small" { "decals/splash1" "1" "decals/splash1" "1" "decals/splash1" "1" } "Rollermine.Crater" { "decals/rollermine_crater" "1" } "BirdPoop" { "decals/decal_birdpoop001" "1" "decals/decal_birdpoop002" "1" "decals/decal_birdpoop003" "1" "decals/decal_birdpoop004" "1" } "PaintSplatBlue" { "decals/decal_paintsplatterblue001" "1" } "PaintSplatGreen" { "decals/decal_paintsplattergreen001" "1" } "PaintSplatPink" { "decals/decal_paintsplatterpink001" "1" }