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  Function:    EGAcolor()

               This function makes it possible to change the
               color of a specific color register. It works on
               EGA and VGA adaptors.
               As you may have noted, there are 16 colors to
               choose from when in text mode, whilst the EGA
               can display up to 64 colors (and the VGA even
               much more), but we're only using 16 (ugly ones)
               of them! Enter EGAcolor(), now one can select
               any EGA color for his text Colors.
               This function also comes in handy when one
               chooses to display a 512 character set, by
               making 8 consistent colors (ie. making the last 8
               colors equal to the 8 first colors).

  Syntax:      EGAcolor(<Reg>,<ColorCode>)

  Arguments:   <Reg> is the color register to adapt, it must
               be in the range 0..15 (see Colors info for more
               info). <ColorCode> is the EGA color one wishes to
               change the <reg> color to. It must be in the
               range 0..63 (see table for more info).

  Returns:     Nothing.

  Usage:       * - Make black blue, and blue black...
               SetPalette(0,1)
               SetPalette(1,0)
               * - Easy huh?

  Table:      Here's a table with the EGA default values, and
               the possibilities offered.


  The 16 Standard Colors are defined as Follows:

  Color Number         Color            EGA value
  (Register)           Name             (3*2 bits combination)
  ------------------------------------------------------------
    0                  Black            0
    1                  Blue             1
    2                  Green            2
    3                  Cyan             3
    4                  Red              4
    5                  Magenta          5
    6                  Brown            20 (*)
    7                  Gray             7
    8                  LightGray        56
    9                  LightBlue        57
   10                  LightGreen       58
   11                  LightCyan        59
   12                  LightRed         60
   13                  LightMagenta     61
   14                  Yellow           62
   15                  White            63
  ------------------------------------------------------------

  If you wish to adapt any of those standard colors (an example
  where this is useful is when you are to display 512 characters
  on the screen at the same time, by making the colors registers 8
  through 15 equal to those of 0 through 7) you can do so with this
  function.

  The EGA color consists of 6 bits which are defined as Follows

  Bit Number:            0   1   2   3   4   5
  Value:                 1   2   4   8  16  32
  Color Intensity:       b   g   r   B   G   R

  (Add the values to combine colors)

  Where r-g-b stands for primary red, green and blue, and R-G-B for
  secondary. The primary colors have 2/3 intensity, the secondary
  1/3. For example, 10 is a Blueish Green, as 10 = 2 + 8, which
  is 21 + 23, which thus combines g and B.

  Putting Only a secondary blue on black, gives us a funny, fatty
  blueish black, to do this: SetPalette(0,8), That's all!

  (*) Personally I find brown very ugly and have the habit of setting
  this to normal yellow (EGA color 6) by issuing EGAcolor(6,6).

See Also: VGAcolor()
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