Sets the type of EAX environment and it's parameters.
BOOL WINAPI BASS_SetEAXParameters( |
Parameters
env | The EAX environment... -1 = leave current, or one of the these. EAX_ENVIRONMENT_GENERIC, EAX_ENVIRONMENT_PADDEDCELL, EAX_ENVIRONMENT_ROOM, EAX_ENVIRONMENT_BATHROOM, EAX_ENVIRONMENT_LIVINGROOM, EAX_ENVIRONMENT_STONEROOM, EAX_ENVIRONMENT_AUDITORIUM, EAX_ENVIRONMENT_CONCERTHALL, EAX_ENVIRONMENT_CAVE, EAX_ENVIRONMENT_ARENA, EAX_ENVIRONMENT_HANGAR, EAX_ENVIRONMENT_CARPETEDHALLWAY, EAX_ENVIRONMENT_HALLWAY, EAX_ENVIRONMENT_STONECORRIDOR, EAX_ENVIRONMENT_ALLEY, EAX_ENVIRONMENT_FOREST, EAX_ENVIRONMENT_CITY, EAX_ENVIRONMENT_MOUNTAINS, EAX_ENVIRONMENT_QUARRY, EAX_ENVIRONMENT_PLAIN, EAX_ENVIRONMENT_PARKINGLOT, EAX_ENVIRONMENT_SEWERPIPE, EAX_ENVIRONMENT_UNDERWATER, EAX_ENVIRONMENT_DRUGGED, EAX_ENVIRONMENT_DIZZY, EAX_ENVIRONMENT_PSYCHOTIC. |
vol | The volume of the reverb... 0.0 (off) - 1.0 (max), less than 0.0 = leave current. |
decay | The time in seconds it takes the reverb to diminish by 60dB... 0.1 (min) - 20.0 (max), less than 0.0 = leave current. |
damp | The damping, high or low frequencies decay faster... 0.0 = high decays quickest, 1.0 = low/high decay equally, 2.0 = low decays quickest, less than 0.0 = leave current. |
Return value
If succesful, then TRUE is returned, else FALSE is returned. Use BASS_ErrorGetCode to get the error code.
Error codes
BASS_ERROR_NOEAX | The current device does not support EAX. |
Remarks
Obviously, EAX functions have no effect if no EAX supporting device (ie. SB Live) is used. You can use BASS_GetInfo to check if the current device suports EAX. EAX only affects 3D channels, but EAX functions do NOT require BASS_Apply3D to apply the changes.
Presets are provided for all the EAX environments. To use a preset, simply call BASS_SetEAXParameters(preset), where preset is one of these.
EAX_PRESET_GENERIC,
EAX_PRESET_PADDEDCELL,
EAX_PRESET_ROOM,
EAX_PRESET_BATHROOM,
EAX_PRESET_LIVINGROOM,
EAX_PRESET_STONEROOM,
EAX_PRESET_AUDITORIUM,
EAX_PRESET_CONCERTHALL,
EAX_PRESET_CAVE,
EAX_PRESET_ARENA,
EAX_PRESET_HANGAR,
EAX_PRESET_CARPETEDHALLWAY,
EAX_PRESET_HALLWAY,
EAX_PRESET_STONECORRIDOR,
EAX_PRESET_ALLEY,
EAX_PRESET_FOREST,
EAX_PRESET_CITY,
EAX_PRESET_MOUNTAINS,
EAX_PRESET_QUARRY,
EAX_PRESET_PLAIN,
EAX_PRESET_PARKINGLOT,
EAX_PRESET_SEWERPIPE,
EAX_PRESET_UNDERWATER,
EAX_PRESET_DRUGGED,
EAX_PRESET_DIZZY,
EAX_PRESET_PSYCHOTIC.
Example
To use the EAX_PRESET_ARENA preset.
BASS_SetEAXParameters(EAX_PRESET_ARENA); |
See also
BASS_ChannelSetEAXMix, BASS_GetEAXParameters