;***********************
; tables des animations
;

[ANIM_01]
;TRansformation de l'oreille en point d'interrogation
image = Attente
masque = M_Attente
loop = 1
;sequence = 1,1,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,20,20,20,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1
sequence = 1,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,30,30,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2
;         top,left,bottom,right,AlignX,AlignY,Erase
sprite =   0 ,  0  ,  92 , 129 ,   0 ,   0 , 0
sprite =   0 , 130 ,  92 , 259 ,   0 ,   0 , 0
sprite =   0 , 260 ,  92 , 389 ,   0 ,   0 , 0
sprite =   0 , 390 ,  92 , 519 ,   0 ,   0 , 0
sprite =   0 , 520 ,  92 , 649 ,   0 ,   0 , 0
sprite =   0 , 650 ,  92 , 779 ,   0 ,   0 , 0

sprite =  93 ,  0  , 185 , 129  ,   0 ,   0 , 0
sprite =  93 , 130 , 185 , 259 ,   0 ,   0 , 0
sprite =  93 , 260 , 185 , 389 ,   0 ,   0 , 0
sprite =  93 , 390 , 185 , 519 ,   0 ,   0 , 0
sprite =  93 , 520 , 185 , 649 ,   0 ,   0 , 0
sprite =  93 , 650 , 185 , 779 ,   0 ,   0 , 0

sprite = 186 ,  0  ,  278 , 129 ,   0 ,   0 , 0
sprite = 186 , 130 ,  278 , 259 ,   0 ,   0 , 0
sprite = 186 , 260 ,  278 , 389 ,   0 ,   0 , 0
sprite = 186 , 390 ,  278 , 519 ,   0 ,   0 , 0
sprite = 186 , 520 ,  278 , 649 ,   0 ,   0 , 0
sprite = 186 , 650 ,  278 , 779 ,   0 ,   0 , 0

sprite = 279 ,  0  ,  371 , 129 ,   0 ,   0 , 0
sprite = 279 , 130 ,  371 , 259 ,   0 ,   0 , 0
sprite = 279 , 260 ,  371 , 389 ,   0 ,   0 , 0
sprite = 279 , 390 ,  371 , 519 ,   0 ,   0 , 0
sprite = 279 , 520 ,  371 , 649 ,   0 ,   0 , 0
sprite = 279 , 650 ,  371 , 779 ,   0 ,   0 , 0

sprite = 372 ,  0  ,  464 , 129 ,   0 ,   0 , 0
sprite = 372 , 130 ,  464 , 259 ,   0 ,   0 , 0
sprite = 372 , 260 ,  464 , 389 ,   0 ,   0 , 0
sprite = 372 , 390 ,  464 , 519 ,   0 ,   0 , 0
sprite = 372 , 520 ,  464 , 649 ,   0 ,   0 , 0
sprite = 372 , 650 ,  464 , 779 ,   0 ,   0 , 0

[ANIM_06]
;Exercice type 2: les lettres de "Auralang" se d�placent
image = exo2
loop = 1
sequence = 1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,17,,18,17,18,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17
;         top,left,bottom,right,AlignX,AlignY,Erase
sprite =   0,   1,  99,  209,   0,   0, 0
sprite =   0, 211,  99,  419,   0,   0, 0
sprite =   0, 421,  99,  629,   0,   0, 0
sprite = 100,   1, 199,  209,   0,   0, 0
sprite = 100, 211, 199,  419,   0,   0, 0
sprite = 100, 421, 199,  629,   0,   0, 0
sprite = 200,   1, 299,  209,   0,   0, 0
sprite = 200, 211, 299,  419,   0,   0, 0
sprite = 200, 421, 299,  629,   0,   0, 0
sprite = 300,   1, 399,  209,   0,   0, 0
sprite = 300, 211, 399,  419,   0,   0, 0
sprite = 300, 421, 399,  629,   0,   0, 0
sprite = 400,   1, 499,  209,   0,   0, 0
sprite = 400, 211, 499,  419,   0,   0, 0
sprite = 400, 421, 499,  629,   0,   0, 0
sprite = 500,   1, 599,  209,   0,   0, 0
sprite = 500, 211, 599,  419,   0,   0, 0
sprite = 500, 421, 599,  629,   0,   0, 0
