NF-Shaders pack1
Our shaders pack1 contains three shaders, the Projection shader, the depth of field shader and the GMS shader. 
 

Projection shader

The projection shader is a material-shader that colors the light that's passing through the material. This allows you to use the shader for projectors, slides and the like. 

 
 
 

Depth of field shader

The Depth of field shader allows you to control the focus point by assigning a null as a target. The target null can be animated, and constrained just as any Softimage|3D null. The depth of field shader will calculate the distance to the null, and place the focus-plane where the null is. 
 

General Material Shader (GMS)

The general material shader is a toolbox that extends the general effects of the softimage shader. The shader expand the cability of refraction and reflection with filter, noise and reduction parameters. The GMS shader also does translucency