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NF-Shaders pack1
Our shaders pack1 contains three shaders, the Projection
shader, the depth of field shader and the GMS shader.
Projection shader
The projection shader is a material-shader
that colors the light that's passing through the material. This allows
you to use the shader for projectors, slides and the like.
Depth of field shader
The Depth of field shader allows you
to control the focus point by assigning a null as a target. The target
null can be animated, and constrained just as any Softimage|3D null. The
depth of field shader will calculate the distance to the null, and place
the focus-plane where the null is.
General Material Shader (GMS)
The general material shader is a toolbox that extends the
general effects of the softimage shader. The shader expand the cability
of refraction and reflection with filter, noise and reduction parameters.
The GMS shader also does translucency
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