Texture Editor
Use the Button Magic Texture Editor to
Find it: In Button Magic, Edit > [Text|Button] Texture

Feature Highlights
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Get information on each texture image by double-clicking it, or choose Edit
> Show Image.
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By default, the texture is mapped to the largest face of object. The
texture is wrapped to cover smaller faces by stretching the image. To
adjust the image, select repeat or clamp from the Options menu
button and experiment with the sliders and thumb wheels.
Menu Bar
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File:
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New lets you create
a custom palette.
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Reset Palette lets you return to the default palette.
Use this if you've modified a texture and want to revert to the
original.
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Delete Palette lets you delete any palettes. You cannot
delete the default palettes.
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Close closes the Texture Editor.
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Edit:
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Show Image shows larger image with details on image size
and type.
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Import allows you to import an image to put on a
palette.
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Delete removes a selected texture.
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Edit Texture Color launches the Texture Color dialog,
which allows you to edit the color of the texture.
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Palettes:
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Use Next and Previous to page through the
palettes.
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Palettes menu lists all the texture palettes installed on your system. Go
directly to a texture palette by selecting its name.
The Accept button applies the current information to the button.
Menu Buttons and Thumbwheels
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Use the Mapping menu button to modify the projection of the texture
onto the object:
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default wraps the texture around the model.
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reflection reflects the texture onto the surface of the
model.
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xy plane maps the texture to the xy plane and smears it
across the other sides.
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yz plane maps the texture to the yz plane and smears it
across the other sides.
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xz plane maps the texture to the xz plane and smears it
across the other sides.
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Use the Options menu button to specify scaling and
repetition of a texture on an object:
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Choose a repeat menu item, thumbwheels read repeat X
and repeat Y
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Choose clamp, thumbwheels read Scale X and Scale
Y
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repeat specifies the number of times you want the texture to
appear on a model. Use the repeat X and repeat Y
thumbwheels or type-in fields to specify.
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clamp makes the texture larger or smaller on the model
without repeating it. The edge of the texture is smeared across the
object instead. Use the thumbwheels labeled Scale X and Scale Y to make
the texture larger or smaller.
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repeat X repeats the texture in the X dimension of the
object. Use the thumbwheel labeled repeat X to display more or fewer
repetitions.
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repeat Y repeats the texture on the Y dimension of the
object. Use the thumbwheel labeled repeat Y to display more or fewer
repetitions.
Sliders
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Translate X sets the position of the texture on the model
horizontally. The default is centered. Use the slider to move the
texture from left to right, or use the type-in field.
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Translate Y sets the position of the texture on the object
vertically. The default is centered. Use the slider to move the texture
up or down, or use the type-in field.
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Rotate specifies whether the texture is applied in an
upright position or rotated. Use the slider to rotate the texture or
use the type-in field.