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Civilization (the game)
>>>>> "Anthony" == Anthony J Stuckey <stuckey@mrcnext.cso.uiuc.edu> writes:
>> One other quick bug I seem to have found in executor itself.
>> In Civilization, if you click on a space with units that are in
>> Sentry mode (which should display a little dialog box allowing
>> you to wake them up), executor/Civ seg faults. This is hyper
>> annoying as it makes the use of sea vessels for transporting
>> units impossible.
Anthony> Civilization apparently tickles a lot of differences
Anthony> between Executor and a Mac. It frequently dies when the
Anthony> special dialogs come up about "your people are happy and
Anthony> decided to improve your castle", "foreign diplomats wish
Anthony> to speak to you", etc. I have had no problems waking
Anthony> Sentry units up, but then, I haven't gotten the most
Anthony> recent releases, either.
Before 1.99o8 was made I found a potentially penetrating bug in the
way our dialogs are handled. There were actually two bugs. One where
we do something incorrect that can result in a program dieing, but
only if the calling program did something unexpected and another one
where we would do something that would cause some programs to do
something unexpected. The upshot of this is that some programs would
have been more likely to have trouble with dialogs than others, but
now all the troubles associated with these two bugs are fixed.
Anthony> If you are playing Civ under Executor, absolutely save
Anthony> every couple of turns. Seg faults are even more common
Anthony> than they are on regular macs, and that's saying a lot.
Anthony> (I have rarely managed to finish a game of Civ ever
Anthony> without it dying. Of course, I've only played ~100
Anthony> games, so I might just be lucky.)
Pick up 1.99o8 and let me know if there is any difference. For other
people playing Civilization, apparently the sentry bug was fixed
elsewhere, at least according to Toby:
>>>>> "Toby" == Tobermory_Everett@hmc.edu writes:
Toby> I have a solution. I was using an old version. The file
Toby> newciv.sit available from ftp.microprose.com (it needs to be
Toby> de-binhexed first) solved everything.
For those of you who may think that we spend too much time working on
games, in general most of our time is spent on the big programs (Word,
Excel, Quark, PageMaker) and Mac-only programs (NIH Image, MacClade,
PAUP, Collate), *but* if there is a game that we have access to that
can be trivially made to crash then we try to take a brief look at the
crash since the crash may be the result of a penetrating bug. Those
dialog buges I've mentioned above have probably been hurting our Word
users occasionally for a long time, but it was only by looking at a
game that I found out *exactly* what was going wrong.
--Cliff
ctm@ardi.com
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