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Re: Success w/ SVGAlib Executor



Alan Shutko wrote:
> I wanted to mention the success I have had with SVGAlib (ELF)
> Executor.  I have a Tseng w32p card (et4000 based) with a ps2 mouse,
> running Linux 1.2.13 with the ARDI patch.  Executor starts up
> perfectly, and runs great.
I likewise am having some rather decent success with the SVGAlib (aout)
Executor.  One quick question for the SVGAlib gurus:

I'm using an S3 based card (a Number Nine GXE64) that use a clock
generation chip (the icd2061a) and as a result, I can't seem to get SVGAlib
to use any resolution beyond 640x480.  I've tried including a ClockChip line
in the libvga.config file and that changes nothing.  I've tried using a
rather standard Clocks line, at which point Executor runs fine without
displaying anything (i.e. I can Command-Q to exit the browser).  Is there
anyway to fake a working Clocks line or use such a board at anything other
than the default clock rate?

One other quick bug I seem to have found in executor itself.  In
Civilization, if you click on a space with units that are in Sentry mode
(which should display a little dialog box allowing you to wake them up),
executor/Civ seg faults.  This is hyper annoying as it makes the use of sea
vessels for transporting units impossible.

--Toby Everett


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