|
IIR Block |
|
 |
The IIR block provides simple pole/zero filter operations. |
|
|
Pins:
| | | | | |
| X | input | | required to operate |
| F | Frequency | input | required to operate |
| R | Radius | input | required to operate |
| Y | Output |
Keyboard and Context menu:
| | | |
| del | delete the object |
| p | 1 conjugate pole
| | z | 1 conjugate zero
| | = | Unity Gain
|
Default State:
| | |
| 1 conjugate pole (1CP) |
| internal values reset to zero at play start. |
Notes:
| | |
| Unity Gain computes the attenuation required for 0dB gain using the F and R pins.
For Pole filters, the gain is computed for the center frequency (F).
For Zero filters, the gain is computed at either 0Hz or 22050Hz. |
| To prevent saturation, this object clips the output at ±1.0. |
| R values close to ±1.0 may result in oscillation, use attenuation before the input to prevent this.
|
|