Adding Sound > Starting and stopping sounds at keyframes
Starting and stopping sounds at keyframesThe most common sound-related task in Flash is starting and stopping sounds at keyframes in synchronization with animation.
To stop and start a sound at a keyframe:
1 | Add a sound to a movie. |
To synchronize this sound with an event in the scene, choose a beginning keyframe that corresponds to the keyframe of the event in the scene. You can choose any of the synchronization options. See Adding sounds to a movie. | |
2 | Create a keyframe in the sound layer's Timeline at the frame where you want the sound to end. |
A representation of the sound file appears in the Timeline. | |
3 | Choose Window > Panels > Sound. |
4 | Choose the same sound from the Sound pop-up menu. |
5 | Choose Stop from the Synchronization pop-up menu. |
When you play the movie, the sound stops playing when it reaches the ending keyframe. | |
![]() |
To play back the sound, simply move the playhead.