INTERFACE
ATELIER


The artist's work gets in touch with the world around him. The musician gives concerts for an audience or he produces recordings for it; the author publishes novels; the actionist sets foot on virgin art soil, e.g. by interaction; the actor presents his play to the public.

THE PAINTER PRESENTS HIS PAINTINGS AT EXHIBITIONS.

Apart from very few exceptions, the maturation of the work is completed at this point. The unveiled final product of a work cycle is presented to the consumer: the remnant of a DYNAMIC PROCESS, its metamorphosis into in a PETRIFIED STATE. This quality is characteristic of many art genres, whether visual or acoustical.

For me as a producer of art work, the painting loses interest at this moment of petrification. Of course doesn't it loose its non-material importance, but more interesting is the next taskI define, the next work. The main motive to produce art works is quite clearly to be found in the creative process. In my case - as with many other artists - this process takes place while I'm alone. The process often involves difficult problem-solving and requires patience and discipline. Organisational activities, even things like the cleaning of brushes, take a lot of time, (energy etc.), but they have to be done.

What I want to say is:
CONSIST IN SOMETHING MORE THAN SIMPLE QUALITIES OF PURE AMUSEMENT.

To put it simply:
Painting includes an immense component of hard "work". I do not mean it is the exlusive, driving force in art creation. The latter is to found rather hidden in the nucleus, the act of painting - not in every single brushstroke, but in every other, in the living out, the self-fulfillment.

A different aspect is the artist's (innate) striving to give away his creation, to open it up to people, independent of materialistic and ulterior motives. (Prerequisite to self-fulfillment is, of course, some degree of satisfaction of basic human needs.) The musician likes to play music in front of an audience. The painter wants to present his art work. It's very important for him (for me) and affects his (my) work favorably.

Hence the importance of the EXHIBITION ROOM, i.e. the so-called gallery and the order of events of the exhibition. They form the INTERFACE. A room, heady with visual senses where people interested in the arts romp around and go through the works preferably with their senses. They get drunk (or whatever) on the arts - or so we hope.

My digital archiving of arts data includes the programming of this VIRTUAL GALLERY and it will have to prove itself in the future as the INTERFACE. You as a reader of this text and as a visitor contribute your share. I "thank you" for this.

Tom Wacha


Atelier