Frequently Asked Questions: |
"State Variable Filter". It is a type of filter used in the old Oberheim synthesizers. It has a soft slope (meaning a bright sound). SimSynth uses a modified SVF algorithm.
The LFO is not turned on. Click the little power switch in the LFO section.
Notice that there are levels for each oscillator as well as the final level. (People often overlook the effect of this on the overall volume).
Add a little attack to the envelope. (Note, this isn't a bug in the program. If the attack is not quick enough to allow a pop in some presets, other presets can't get enough "bite").
The Level knob on the SimSynth panel is saved with the preset. It's normally used to set all your presets to the same volume so that you don't have to adjust the fruity channel volume every time you try another preset.
All the knobs except the envelope knobs are in a section which can be turned off or on. When a section is off the knobs in it are grayed out. The Filter Envelope knobs are also grayed out when the TRACK AMP switch is on (so the filter envelope is not used).
All the processing you do to a sound after it’s generated is subtractive. Volume attenuation, EQ, even effects like reverb or chorus introduce phase cancellation and remove some of the sound. The great thing about classic analog (style) synths is that they produce a fat and pure enough sound that you can process it a ton and it still retains its character. If it’s too much, you can always intentionally strip it. For example, don’t be reluctant to use the “BAND” knob to correct a preset that’s stepping on your bass, or add an EQ effect to the track, etc. |
Credits | © 2000-2002 by David Billen (engine), Frederic Vanmol (FruityLoops plugin), gol (interface) |