Move the gliConfig.ini that was included with this program to the folder with the Kingdom Hearts Viewer.
Edit the gliConfig.ini, and change the LogPath around line 50 to the path where you have the file.
Download and install GLIntercept 0.5.exe from This Page.
Make sure it's setup to the right path, if you don't put it in the Program Files folder, you will have to edit a config later on to change it. The config file is named: gliConfig.ini.
Copy the OpenGL32.dll to the folder where you have Kingdom Hearts Viewer.
Download and unpack the OGLE 0.3.rar from This Page, into the Plugins folder in the GLIntercept folder.

Move the Log2Mesh.exe in the same folder as the rest of the tools. [Image]

Load up a model in the Kingdom Hearts Viewer, and press CTRL + SHIFT + D. [Image]
Now a folder named Frame_0000xx (if you replace xx with a number), should've been created.
In there you will have a file named Log.txt and a folder named Images. [Image]

Move the Log.txt and the folder named Images to the folder with the Log2Mesh.exe file. [Image]

Start the Log2Mesh.exe file.
Write the name of the model in the program and press ENTER. [Image]
It will now create a folder with the name, generate an OBJ-file with the same name, as well as move and rename the images and put them in that folder as well. [Image]

Now you can import the .OBJ-file into your favourite 3D application. [Image]
If you are using 3D Studio Max, then have fun assigning the textures manually, Part1.png goes for the object named Part1, Part2.png goes for the object named Part2 etc...
If you are using Maya, then click on the Maya Texture Script link to get instructions on how to automatically assign the textures to the objects in the .OBJ-file.