#VRML V2.0 utf8 #vr2-2-15.wrl Shape { appearance Appearance { material Material { diffuseColor 0 1 0 } } geometry Extrusion { creaseAngle 0.5 crossSection [ 1.0 0.0, 0.707 -0.707, 0.0 -1.0, -0.707 -0.707, -1.0 0.0, -0.707 0.707, 0.0 1.0, 0.707 0.707, 1.0 0.0 ] spine [ 0 0 0, 0 1 0, 0 2 0, 0 3 0, 0 4 0 ] scale [ 1 1, 2 1, 1 2, 0.5 0.5, 1 1 ] } }