Edit
VisModel provides complete editing control over normals, vertices, edges,
faces and parts. Functions like deleting, dissolving and collapsing
provide the ability to edit models with precision. High-level functions
such as smoothing, tightening, and decimating can be used to perform large
scale changes quickly and easily. Any of the five polygon-related elements
can be selected for editing:
Normals
- Average, reverse, or rotate normals to fine-tunethe appearance of a part
- Compute normals based on cutoff angle to make a part appear smoother
- Align normals to a face to create flat shaded faces
- Add noise to create undulated surfaces
Vertices
- Deform groups of vertices interactively to stretch and warp parts
- Decimate a percentage of vertices to reduce part complexity without affecting part shape
- Merge vertices to stitch seams together
- Clean vertices based on distance to eliminate shortedges and correct irregularities
- Tighten vertices to smooth or flatten areas of parts
- Delete vertices while maintaining face connectivity
- Translate vertices interactively or randomly using noise functions
Edges
- March an edge around adjoining faces to adjust forlow aspect-ratio faces
- Clean to remove short edges
- Collapse edges by removing the edge and pulling the connecting edges together
- Subdivide edges by adding vertices
- Delete edges while maintaining face connectivity
Faces
- Smooth surfaces by adding new faces to a part's high curvature areas
- Delete faces to create holes in parts, or dissolvefaces to maintain closed part structure
- Create new faces by selecting a series of existing vertices
- Automatically convert to triangles or quadrilaterals
- Move faces between parts
- Compute surface area
Parts
- Translate, scale, and rotate parts interactively, either individually or in groups
- Combine, copy, separate, reverse or delete parts
- Compute surface area and volume
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