User Interface
- Views Perspective, x, y, and z parallel projection, schematic.
- Manipulation & Transformation Modes Referential/relative-to-view rotation,
referential translation, constant volume scaling.
- Lighting Types Infinite, point, selective, spot, sun.
- Lighting Variables Color, cone/spread angle, falloff, hue, luminance,
position, project image, saturation, selectable object illumination, shadow
types (ray-traced, depth map, soft), sun position (geographical location,
date) target, umbra/penumbra color.
- Camera Up vector constraint, frame selection/all, rectangular/cursor Zoom,
zoom, orbit, track, dolly, roll, show/select camera, select interest, hide
camera, settings (field of view, depth of field, focal length, aperture,
distance to object), picture format (custom, cine, slide, video), turntable
view (rotation of camera around one axis in parallel projection view).
- Camera Memory Camera position/interest, zoom factor.
- Hot Key Remapping Create keyboard equivalents and save them to a preference
file.
- Keyboard Accelerators Quick access to menu items without using the mouse.
- Timeline Access Playback and timeline access for lighting, material, texture
2-D, texture 3-D, layer fog, camera settings, ambience, and depth fading
editors.
- Animation Tools Playback from any frame, flip-flop, and loop.
- Display Stereo Images Stereo image capability.
Model
- Geometrical Objects Face, Polygonal mesh, Polygon, patch,
Bezier/Linear/Cardinal/Free Form/B-spline/NURBS spline.
- 2D/3D Primitives Arc, circle, cone, cylinder, cube, dodecahedron, grid,
icosahedron, null, octahedron, square, sphere, spiral, torus, tetrahedron.
- Operations Animation-based duplication, alignment, bevel, convert, clean-up,
fractalize, guided extrude, breakup, local lattice, shrinkwrap, polyskin,
edit point/coordinate, freeze, inverse, merge mesh, merge surface. order.
plane clipping, rotate, round, scale, subdivision, symmetry, tag, translate
zip patches, extrude, skin, revolution, four-sided patches, proportional
modelling.
- Boolean Intersection, difference, union.
- Trimming NURBS projection trim.
- Polygonal Operations Polygon as object, three-point planar constraint,
assignable centroid reference, multiple polygon select, rounding, extrusion,
revolution.
- Animated Modeling Operations Animated bevel, bridge, bumpmap, duplicator,
guided extrude push, shrinkwrap, duplicator, branch.
- Instanciation Reference one set of geometry or hierarchy many times.
- Relational Modeling Relate an object with its operator: extrusion,
revolution, skin, four-sided, zip patches.
- Polygon reduction Rule-based polygon reduction with decimation optimization
by percent of reduction or specific polygon count.
Motion
- Animation Constraints, dynamics, explicit path, function curves, keyframing,
inverse kinematics, lattices, shape, spline/patch deformation, motion capture.
- Animation Editors Functions curve, DopeSheet.
- Constraints Position, orientation, direction, bounding plane, tangency to
animation path, camera/object up vector, normal to polygon surface, object
to cluster, cluster to object, three-point planar, two-point linear.
- Object Attributes Color transparency, self-illumination, shininess.
- Functions Deform, rotate, scale, stretch, translate.
- Deformation By Cluster, control point, effector, lattice, patch. spline, vertex.
- Q-Stretch Automatic "squash and stretch" deformation based on speed and
acceleration.
- Expressions Define relationships between objects using expressions and math
functions. Modify existing function curves or channel input/output.
- Animation Effects Flock, wave, explode, glue, flake, jitter, limit,
lockdown, magnet, polyshrink.
Motion Capture/Control
- Data Input Devices Any magnetic, visual or mechanical motion capture device.
- Channels Drivers Silicon Graphics mouse, microphone, dial box, SpaceBall,
Polhemus 3Space FASTRAK, Ascension Flock of Birds, SuperFluo Motion
Analysis, Acclaim, Acclaim Skeleton, All Effects, Kiss, Monkey.
- Animation By Any animation function in the Motion module, inverse
kinematics, skin distortion, keyed shape transformations.
- Output Channels Export animation for events triggering, external robotics,
sound or motion camera rig control.
Actor
- Kinematics 3-D ball joints with angle limits, inverse/direct kinematics.
- Dynamics Collision, density, elasticity, fan, friction, force, gravity,
kinetic/static roughness, mass, nail, wind.
- Skin Automatic/local/global/weighted/rigid envelopes.
- Weighted Envelopes Automated weighting of vertices. Skeletal memory is maintained when a new skin is applied.
- Rigid Envelopes Transformation based envelopes.
Matter
- Shading Types Blinn, constant, Lambert, Phong, shadow object.
- Illumination Ambient, diffuse, specular.
- Color Systems RGB, HLD, HSV.
- Material Attributes Refraction, reflectivity, transparency, static blur.
- Mapping 2-D/3-D textures, bump, cylindrical, raytraced/non-raytraced,
reflection, reflectivity, spherical, transparency, UV, XY/XZ/YZ.
3-D Solid Textures Cloud, marble, wood.
- Masks Alpha channel, RGB intensity.
- Rendering Options Field, frame, wireframe, solo-region, tags, 2-channel.
- Effects Ambience, depth cue, depth fading, layer fog, motion blur.
- 2-D Image Retoucher Integrated 2-D paint program accessed form texture editor.
- UV Texturing Edit and save UV texture coordinates on mesh objects. UV
coordinates lock to vertices.
Tools
- Autotrace, composite, flopbook, file management, hidden line, import/export
images, input/output frames on film/video recorder, output to PostScript,
print in line rendered format, UNIX shell, scan images.
- Import/Export Image Formats Artisan, Alias, Aurora, Everest, RGB, RGBA, SGI,
Targa, TIFF, PIC, Verigo, Wavefront, YUV.
- Import Image Formats JPEG, GIF, IFL. DMP, FLC, FLI, CEL.
- Import/Export Object Formats DXF, IGES (including NURBS entities)
- 3-D Studio Import 3-D Studio objects, animation and textures to Softimage 3D.
- Color Reduction Color quantize single image or sequence using a color
palette or specified number of colors.
Programming Tools
- Developer's Kit for information exchange (object/images), custom effect and
motion capture programming.
Other Items
- Network license support, database tools.
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