Edit

VisModel provides complete editing control over normals, vertices, edges, faces and parts. Functions like deleting, dissolving and collapsing provide the ability to edit models with precision. High-level functions such as smoothing, tightening, and decimating can be used to perform large scale changes quickly and easily. Any of the five polygon-related elements can be selected for editing:


Normals VerticesEdgesFaces
  • Smooth surfaces by adding new faces to a part's high curvature areas
  • Delete faces to create holes in parts, or dissolvefaces to maintain closed part structure
  • Create new faces by selecting a series of existing vertices
  • Automatically convert to triangles or quadrilaterals
  • Move faces between parts
  • Compute surface area

Parts
  • Translate, scale, and rotate parts interactively, either individually or in groups
  • Combine, copy, separate, reverse or delete parts
  • Compute surface area and volume

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