HOT MIX 12 SILICON GRAPHICS, INC.


SOFTIMAGE-3D


Feature Highlights

  • Model
      Polygonal, Spline based modeling including NURBS
      Boolean
      Meta-Clay
      Instanciation
      Relational Modeling
      Polygon reduction

  • Motion
      On-screen animation controls
      Constraints
      Q-Stretch
      Expressions
      Effects like flock, wave,jitter, magnet etc.

  • Matter
      Multiple Shading and lighting options
      Material Attributes such as refraction, reflectivity, etc.

  • Tools
      Auto scene data base, flipbook,etc.
      Import/Export image and object tools
      Programming Tools

  • Advanced Features
      mental ray renderer
      Programmable shaders
      Optical effects
      Particle Generation System
      Meta-Clay modeling

HARDWARE

Recommended System Requirements
  • Any Silicon Graphics workstation
  • IRIX 5.2 or higher
  • 64 MB RAM or more
  • 200 to 300 MB swap space
  • 1.2 GB hard disk
  • CD-ROM drive
  • Optional 1/4" or DAT drive

SOFTIMAGE|3D

User Interface
  • Views Perspective, x, y, and z parallel projection, schematic.
  • Manipulation & Transformation Modes Referential/relative-to-view rotation, referential translation, constant volume scaling.
  • Lighting Types Infinite, point, selective, spot, sun.
  • Lighting Variables Color, cone/spread angle, falloff, hue, luminance, position, project image, saturation, selectable object illumination, shadow types (ray-traced, depth map, soft), sun position (geographical location, date) target, umbra/penumbra color.
  • Camera Up vector constraint, frame selection/all, rectangular/cursor Zoom, zoom, orbit, track, dolly, roll, show/select camera, select interest, hide camera, settings (field of view, depth of field, focal length, aperture, distance to object), picture format (custom, cine, slide, video), turntable view (rotation of camera around one axis in parallel projection view).
  • Camera Memory Camera position/interest, zoom factor.
  • Hot Key Remapping Create keyboard equivalents and save them to a preference file.
  • Keyboard Accelerators Quick access to menu items without using the mouse.
  • Timeline Access Playback and timeline access for lighting, material, texture 2-D, texture 3-D, layer fog, camera settings, ambience, and depth fading editors.
  • Animation Tools Playback from any frame, flip-flop, and loop.
  • Display Stereo Images Stereo image capability.

Model

  • Geometrical Objects Face, Polygonal mesh, Polygon, patch, Bezier/Linear/Cardinal/Free Form/B-spline/NURBS spline.
  • 2D/3D Primitives Arc, circle, cone, cylinder, cube, dodecahedron, grid, icosahedron, null, octahedron, square, sphere, spiral, torus, tetrahedron.
  • Operations Animation-based duplication, alignment, bevel, convert, clean-up, fractalize, guided extrude, breakup, local lattice, shrinkwrap, polyskin, edit point/coordinate, freeze, inverse, merge mesh, merge surface. order. plane clipping, rotate, round, scale, subdivision, symmetry, tag, translate zip patches, extrude, skin, revolution, four-sided patches, proportional modelling.
  • Boolean Intersection, difference, union.
  • Trimming NURBS projection trim.
  • Polygonal Operations Polygon as object, three-point planar constraint, assignable centroid reference, multiple polygon select, rounding, extrusion, revolution.
  • Animated Modeling Operations Animated bevel, bridge, bumpmap, duplicator, guided extrude push, shrinkwrap, duplicator, branch.
  • Instanciation Reference one set of geometry or hierarchy many times.
  • Relational Modeling Relate an object with its operator: extrusion, revolution, skin, four-sided, zip patches.
  • Polygon reduction Rule-based polygon reduction with decimation optimization by percent of reduction or specific polygon count.

Motion

  • Animation Constraints, dynamics, explicit path, function curves, keyframing, inverse kinematics, lattices, shape, spline/patch deformation, motion capture.
  • Animation Editors Functions curve, DopeSheet.
  • Constraints Position, orientation, direction, bounding plane, tangency to animation path, camera/object up vector, normal to polygon surface, object to cluster, cluster to object, three-point planar, two-point linear.
  • Object Attributes Color transparency, self-illumination, shininess.
  • Functions Deform, rotate, scale, stretch, translate.
  • Deformation By Cluster, control point, effector, lattice, patch. spline, vertex.
  • Q-Stretch Automatic "squash and stretch" deformation based on speed and acceleration.
  • Expressions Define relationships between objects using expressions and math functions. Modify existing function curves or channel input/output.
  • Animation Effects Flock, wave, explode, glue, flake, jitter, limit, lockdown, magnet, polyshrink.

Motion Capture/Control

  • Data Input Devices Any magnetic, visual or mechanical motion capture device.
  • Channels Drivers Silicon Graphics mouse, microphone, dial box, SpaceBall, Polhemus 3Space FASTRAK, Ascension Flock of Birds, SuperFluo Motion Analysis, Acclaim, Acclaim Skeleton, All Effects, Kiss, Monkey.
  • Animation By Any animation function in the Motion module, inverse kinematics, skin distortion, keyed shape transformations.
  • Output Channels Export animation for events triggering, external robotics, sound or motion camera rig control.

Actor

  • Kinematics 3-D ball joints with angle limits, inverse/direct kinematics.
  • Dynamics Collision, density, elasticity, fan, friction, force, gravity, kinetic/static roughness, mass, nail, wind.
  • Skin Automatic/local/global/weighted/rigid envelopes.
  • Weighted Envelopes Automated weighting of vertices. Skeletal memory is maintained when a new skin is applied.
  • Rigid Envelopes Transformation based envelopes.

Matter

  • Shading Types Blinn, constant, Lambert, Phong, shadow object.
  • Illumination Ambient, diffuse, specular.
  • Color Systems RGB, HLD, HSV.
  • Material Attributes Refraction, reflectivity, transparency, static blur.
  • Mapping 2-D/3-D textures, bump, cylindrical, raytraced/non-raytraced, reflection, reflectivity, spherical, transparency, UV, XY/XZ/YZ. 3-D Solid Textures Cloud, marble, wood.
  • Masks Alpha channel, RGB intensity.
  • Rendering Options Field, frame, wireframe, solo-region, tags, 2-channel.
  • Effects Ambience, depth cue, depth fading, layer fog, motion blur.
  • 2-D Image Retoucher Integrated 2-D paint program accessed form texture editor.
  • UV Texturing Edit and save UV texture coordinates on mesh objects. UV coordinates lock to vertices.

Tools

  • Autotrace, composite, flopbook, file management, hidden line, import/export images, input/output frames on film/video recorder, output to PostScript, print in line rendered format, UNIX shell, scan images.
  • Import/Export Image Formats Artisan, Alias, Aurora, Everest, RGB, RGBA, SGI, Targa, TIFF, PIC, Verigo, Wavefront, YUV.
  • Import Image Formats JPEG, GIF, IFL. DMP, FLC, FLI, CEL.
  • Import/Export Object Formats DXF, IGES (including NURBS entities)
  • 3-D Studio Import 3-D Studio objects, animation and textures to Softimage 3D.
  • Color Reduction Color quantize single image or sequence using a color palette or specified number of colors.

Programming Tools

  • Developer's Kit for information exchange (object/images), custom effect and motion capture programming.

Other Items

  • Network license support, database tools.

SOFTIMAGE|3D EXTREME

Softimage 3D, plus:

Model/Motion/Tools-Upgrades

  • Meta-Clay Modeling Density-based modeling for organic, sculptured objects.
  • Modeling Effects Mosaic, Nebula, Wakeup, Zzot, ResetTransf, Boolean2D, ChangeInfo, Eater.
  • Motion Effects Cometa, Shock, Shock3D.
  • Tools CubicMap, Deinterlace, FourthD, Label. Puzzle, Timewarp, Watch.

Particles

  • Particles Generation Pixel-based particle generator using real-world dynamics to create effects such as snow, sparks, fireworks, explosions, smoke, fog, and natural phenomena.
  • Capabilities Local and global force fields animated explicitly, keyframe and jitter on all parameters, dynamics-based particle animation, 3-D geometry as emitters, interparticle collision detection, particle disintegration and mutation, point/axis/surface/volume particle generation modes, 3-D geometry as obstacles.

mental ray Rendering

  • Materials index of refraction, shininess, dissolve, ambient, diffuse, reflection, shadow, specular, transparency, transmitted component.
  • Mapping Bump, displacement, reflection, texture, cubic, projection.
  • Depth of Field Aperture, aspect ratio, focal length.
  • Effects/Options Anti-aliening, edge merging, field rendering, line rendering, motion blurring, special points/curves. OZ Shader Library. Over 45 programmable shaders included for lens effects including fisheye, visible light beams, atmospheric, volumetric, star, and flare effects, using surface, environment, solid material and texture shaders, or create your own.
  • File Formats Softimage, Alias, Wavefront, Quantel/Abekas, PostScript (line rendering only).
  • Parallel and Distributed Rendering Distribute rendering across workstation processors or network of workstations.
  • Orthagonal View Rendering Render distortion-free texture maps.


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