Microsoft DirectX 8.0 (Visual Basic)

CONST_DSFX_I3DL2_ENVIRONMENT_PRESETS

DirectSoundFXI3DL2Reverb8 のメソッドで使用され、定義済みのエフェクト パラメータのセットを識別する。

Enum CONST_DSFX_I3DL2_ENVIRONMENT_PRESETS
    DSFX_I3DL2_ENVIRONMENT_PRESET_ALLEY         = 15 
    DSFX_I3DL2_ENVIRONMENT_PRESET_ARENA         = 10 
    DSFX_I3DL2_ENVIRONMENT_PRESET_AUDITORIUM    =  7 
    DSFX_I3DL2_ENVIRONMENT_PRESET_BATHROOM      =  4 
    DSFX_I3DL2_ENVIRONMENT_PRESET_CARPETEDHALLWAY=12 
    DSFX_I3DL2_ENVIRONMENT_PRESET_CAVE          =  9 
    DSFX_I3DL2_ENVIRONMENT_PRESET_CITY          = 17 (&H11)
    DSFX_I3DL2_ENVIRONMENT_PRESET_CONCERTHALL   =  8 
    DSFX_I3DL2_ENVIRONMENT_PRESET_DEFAULT       =  0 
    DSFX_I3DL2_ENVIRONMENT_PRESET_FOREST        = 16 (&H10)
    DSFX_I3DL2_ENVIRONMENT_PRESET_GENERIC       =  1 
    DSFX_I3DL2_ENVIRONMENT_PRESET_HALLWAY       = 13 
    DSFX_I3DL2_ENVIRONMENT_PRESET_HANGAR        = 11 
    DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEHALL     = 28 (&H1C)
    DSFX_I3DL2_ENVIRONMENT_PRESET_LARGEROOM     = 26 (&H1A)
    DSFX_I3DL2_ENVIRONMENT_PRESET_LIVINGROOM    =  5 
    DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMHALL    = 27 (&H1B)
    DSFX_I3DL2_ENVIRONMENT_PRESET_MEDIUMROOM    = 25 (&H19)
    DSFX_I3DL2_ENVIRONMENT_PRESET_MOUNTAINS     = 18 (&H12)
    DSFX_I3DL2_ENVIRONMENT_PRESET_PADDEDCELL    =  2 
    DSFX_I3DL2_ENVIRONMENT_PRESET_PARKINGLOT    = 21 (&H15)
    DSFX_I3DL2_ENVIRONMENT_PRESET_PLAIN         = 20 (&H14)
    DSFX_I3DL2_ENVIRONMENT_PRESET_PLATE         = 29 (&H1D)
    DSFX_I3DL2_ENVIRONMENT_PRESET_QUARRY        = 19 (&H13)
    DSFX_I3DL2_ENVIRONMENT_PRESET_ROOM          =  3 
    DSFX_I3DL2_ENVIRONMENT_PRESET_SEWERPIPE     = 22 (&H16)
    DSFX_I3DL2_ENVIRONMENT_PRESET_SMALLROOM     = 24 (&H18)
    DSFX_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR = 14 
    DSFX_I3DL2_ENVIRONMENT_PRESET_STONEROOM     =  6 
    DSFX_I3DL2_ENVIRONMENT_PRESET_UNDERWATER    = 23 (&H17)
End Enum

定数

あらかじめ設定される各定数に関連する値のリストについては、「Dsound.h」を参照すること。