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All timed data within a segment is organized into tracks. Examples of data contained in tracks include musical patterns, chords, lyrics, band changes, tempo changes, and MIDI commands. Each of these data types has its own track type. Certain nontimed data is also contained in tracks; for example, a single chordmap can be stored in the chordmap track of a segment that composes its own chords.
Multiple tracks of one type can exist in a segment. For example, a segment could have two MIDI sequence tracks, each associated with its own band track.
During playback, tracks contribute their data to the performance either by generating messages or by responding to requests from other tracks.
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