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Inserting and Deleting Markers and Enter Switch Points

To insert a marker by using the INSERT key or the shortcut menu, first place the Insertion Marker in the upper half of the track. To insert an enter switch point, place the insertion marker in the lower half of the track. By default, markers are aligned with grid divisions. To make finer adjustments, use the Marker/Enter Switch Point Properties window after inserting the object. The left edge of the displayed mark is the position of the object; the width is not significant.

You can enter and delete multiple objects with a single command, as follows:

For general information on entering and editing track data, see the following topics:


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