Microsoft DirectX 8.1 (Visual Basic) |
Stores an attribute table entry.
Type D3DXATTRIBUTERANGE AttribId As Long FaceCount As Long FaceStart As Long VertexCount As Long VertexStart As Long End Type
An attribute table is used to identify areas of the mesh that need to be drawn with different textures, render states, materials, and so on. In addition, the application can use the attribute table to hide portions of a mesh by not drawing a given attribute identifier (AttribId) when drawing the frame.