Microsoft DirectX 8.0 (Visual Basic)

DirectPlay8Event.DestroyPlayer

Called when a player is destroyed.

DestroyPlayer( _
    lPlayerID As Long, _
    lReason As Long, _
    fRejectMsg As Boolean)

Parts

lPlayerID
Long value set to the player's ID.
lReason
Long value that indicates the reason that the group was destroyed.
fRejectMsg
Parameter is not supported in this release.