Microsoft DirectX 8.0 (Visual Basic) |
Defines an untransformed and unlit vertex (model coordinates with normal direction vector) with two sets of texture coordinates.
Type D3DVERTEX2 nx As Single ny As Single nz As Single tu1 As Single tu2 As Single tv1 As Single tv2 As Single x As Single y As Single z As Single End Type
D3DVERTEX2 is provided as a convenience, since many multitexture operations require two sets of texture coordinates.