CONST_D3DTRANSFORMSTATETYPE
Defines constants that describe transformation state values.
Enum CONST_D3DTRANSFORMSTATETYPE
D3DTS_WORLD = 1
D3DTS_VIEW = 2
D3DTS_PROJECTION = 3
D3DTS_WORLD1 = 4
D3DTS_WORLD2 = 5
D3DTS_WORLD3 = 6
D3DTS_TEXTURE0 = 16 (&H10)
D3DTS_TEXTURE1 = 17 (&H11)
D3DTS_TEXTURE2 = 18 (&H12)
D3DTS_TEXTURE3 = 19 (&H13)
D3DTS_TEXTURE4 = 20 (&H14)
D3DTS_TEXTURE5 = 21 (&H15)
D3DTS_TEXTURE6 = 22 (&H16)
D3DTS_TEXTURE7 = 23 (&H17)
End Enum
Constants
- D3DTS_WORLD
- Identifies the transformation matrix being set as the world transformation matrix. The default value is Nothing (the identity matrix).
- D3DTS_VIEW
- Identifies the transformation matrix being set as the view transformation matrix. The default value is NULL (the identity matrix).
- D3DTS_PROJECTION
- Identifies the transformation matrix being set as the projection transformation matrix. The default value is Nothing (the identity matrix).
- D3DTS_WORLD1 through D3DTS_WORLD3
- Identifies subsequent transformation matrices that can be used to blend vertices by using the corresponding matrix and a blending (beta) weight value specified in the vertex format.
- D3DTS_TEXTURE0 through D3DTS_TEXTURE7
- Identifies the transformation matrix being set for the specified texture stage.
See Also
Direct3DDevice8.GetTransform, Direct3DDevice8.MultiplyTransform, Direct3DDevice8.SetTransform