Microsoft DirectX 8.0 (Visual Basic) |
Microsoft® Direct3D® can produce transparency effects by blending a texture with a primitive's color. It can also blend multiple textures onto a primitive. This section presents information on how texture blending is done. It is divided into the following topics.
To use texture blending, your Microsoft® Visual Basic® application should first check if the user's hardware supports it. This information is found in the TextureCaps member of the D3DCAPS8 type. For details on how to query the user's hardware for texture blending capabilities, see Direct3DDevice8.GetDeviceCaps.