Microsoft DirectX 8.0 (Visual Basic)

D3DLVERTEX

Defines an untransformed and lit vertex (model coordinates with color).

Type D3DLVERTEX
    color As Long
    specular As Long
    tu As Single
    tv As Single
    x As Single
    y As Single
    z As Single
End Type

Members

color and specular
Values describing the color and specular component of the vertex.
tu and tv
Values describing the texture coordinates of the vertex.
x, y, and z
Values describing the homogeneous coordinates of the vertex.

Remarks

An application should use this type when the vertex transformations will be handled by Microsoft® Direct3D®. This type contains only data and a color that would be filled by software lighting.

If D3DRS_SPECULARENABLE is TRUE, the specular component will be added to the base color after the texture cascade but before alpha blending. However, you can assign the specular component to be applied during texture color processing by setting the D3DTA_SPECULAR flag. For more information, see Texture Argument Flags.