Microsoft DirectX 8.0 (Visual Basic)

Direct3DCubeTexture8

Applications use the methods of the Direct3DCubeTexture8 class to manipulate a cube map resource.

The Direct3DCubeTexture8 class is obtained by calling the Direct3DDevice8.CreateCubeTexture method.

The Direct3DCubeTexture8 class implements the following Direct3DResource8 methods, which can be organized into the following groups.

Devices GetDevice
Information GetType
Private Surface Data FreePrivateData
  GetPrivateData
  SetPrivateData
Resource Management GetPriority
  PreLoad
  SetPriority

The Direct3DCubeTexture8 class implements the following Direct3DBaseTexture8 class methods, which can be organized into the following groups.

Detail GetLOD
  SetLOD
Information GetLevelCount

The methods of the Direct3DCubeTexture8 class can be organized into the following groups.

Information GetLevelDesc
Locking Surfaces LockRect
  UnlockRect
Miscellaneous AddDirtyRect
  GetCubeMapSurface

See Also

Direct3DDevice8.CreateCubeTexture