Microsoft DirectX 8.0 (Visual Basic) |
Applications use the methods of the Direct3DBaseTexture8 class to manipulate texture resources, including cube textures, textures and volume textures.
The Direct3DBaseTexture8 class assigned to a particular stage for a device is obtained by calling the Direct3DDevice8.GetTexture method.
The Direct3DBaseTexture8 class implements the following Direct3DResource8 methods, which can be organized into these groups.
Devices | GetDevice |
Information | GetType |
Private Surface Data | FreePrivateData |
GetPrivateData | |
SetPrivateData | |
Resource Management | GetPriority |
PreLoad | |
SetPriority |
The methods of the Direct3DBaseTexture8 class can be organized into the following groups.
Detail | GetLOD |
SetLOD | |
Information | GetLevelCount |