Microsoft DirectX 8.0 (Visual Basic) |
Applications use the methods of the Direct3DVertexBuffer8 class to manipulate an index buffer resource.
The Direct3DVertexBuffer8 class is obtained by calling the Direct3DDevice8.CreateVertexBuffer method.
The Direct3DVertexBuffer8 class implements the following Direct3DResource8 methods, which can be organized into these groups.
Devices | GetDevice |
Information | GetType |
Private Surface Data | FreePrivateData |
GetPrivateData | |
SetPrivateData | |
Resource Management | GetPriority |
PreLoad | |
SetPriority |
The methods of the Direct3DVertexBuffer8 class can be organized into the following groups.
Information | GetDesc |
Locking | Lock |
Unlock |