Microsoft DirectX 8.0 |
To preview a project, create an instance of the basic render engine by calling the CoCreateInstance function. The class identifier is CLSID_RenderEngine. Then call the following methods on the render engine's IRenderEngine interface:
The following code example shows these steps.
IRenderEngine *pRender = NULL; hr = CoCreateInstance(CLSID_RenderEngine, NULL, CLSCTX_INPROC_SERVER, IID_IRenderEngine, (void**) &pRender); hr = pRender->SetTimelineObject(pTL); hr = pRender->ConnectFrontEnd( ); hr = pRender->RenderOutputPins( );
Now you can run the filter graph. Obtain a pointer to the graph by calling the IRenderEngine::GetFilterGraph method. Query the graph for the IMediaControl interface and call IMediaControl::Run, as show in the following code example.
IGraphBuilder *pGraph = NULL; IMediaControl *pControl = NULL; hr = pRender->GetFilterGraph(&pGraph); hr = pGraph->QueryInterface(IID_IMediaControl, (void **)&pControl); hr = pControl->Run();
For a complete example that loads and previews a project file, see Loading and Previewing a Project.