You can create a table with data from a data source; it appears as a grid of cells, like a spreadsheet. The table can have column and row labels.
Tables have the following properties in the Generator inspector:
Data source specifies the data source to build the table from. The data source must have a clip column, followed by a column for each variable to replace.
Sizing sets whether the symbols are scaled to fit a cell of the table. Choose Auto or Fixed.
Label Sizing indicates whether or not the labels are scaled to fit the cell.
Horizontal and Vertical Alignment specify how the table elements should be aligned. Items are aligned by the center point of the symbols that define them. Design the symbols based on the alignment to be used. For example, when you use left top alignment, the center point should be at the left top of the symbol. When you use center bottom alignment, the alignment point should be at the center bottom of the symbol.
Border, Border Color, and Border Thickness determine whether or not lines are drawn around table cells, set the line color, and set the width of borders and gridlines, respectively.
Rows and Columns specify the number of rows and columns, respectively, in the table.
Row and Column Labels specify a string of comma-delimited headings to be used for row and column labels, respectively.
Column Labels are comma-delimited headings to be used for column labels.
Label Format indicates which symbol in the external media file to use for label font information.
Symbol File sets the path to an external Generator template containing the symbols to use for table labels and values.
Default Symbol is the name of the symbol to use for all cells in the table. When present, the source file should have only columns for variables to replace (no clip column).
Instance Name identifies the instance of the object so that it can be used with actions such as Tell Target and Set Property. See Using variables as parameters for Flash actions for more information on using this parameter.