Use the Generator Objects palette to place Generator objects on the Stage and in symbols. In Flash, Generator objects appear as gray squares on the Stage. The object type appears in the left corner for identification.
Use the Generator inspector to set properties for the selected Generator object. The properties determine how the object appears in the generated output. You can also use the Generator inspector to make a symbol instance into a Generator object. For details about object properties, see Chapter 2, "Creating Generator Objects," and Chapter 3, "Dynamically Modifying Instances."
To show or hide the Generator Objects palette:
Choose Window > Generator Objects. In Windows, you can also hide the palette by right-clicking the palette and choosing Hide.
Note: If this command is disabled, it indicates that Generator has not been installed successfully.
To place a Generator object on the Stage or in a symbol:
1 | Display the Generator Objects palette. |
2 | Drag the object from the Generator Objects palette to the Stage, or double-click the object in the palette. The Generator inspector will appear when you create a Generator object. |
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To display the Generator inspector:
Do one of the following:
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Double-click a Generator object on the Stage. |
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Right-click a Generator object or instance on the Stage, and choose Properties. |
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Choose Window > Inspector > Generator and select the Generator object or instance. |
To show or hide descriptions in the palette or inspector (Windows only):
Right-click the palette or inspector and choose Description. Hiding descriptions in the Generator Objects palette displays icons only. Hiding descriptions in the inspector removes the option descriptions that appear at the bottom of the inspector.