CCME Manual : General Editing Notes



G e n e r a l___E d i t i n g




1.
Order in which to create a mission using the C&C Mission Editor program:
  • Choose your theatre from the Theatre menu.
  • Set the basic mission data - these aspects are edited using the first three items in the Script menu.
  • Base map graphics - these are the graphics in the Terrain menu (not Tree/Rock).
  • Place objects such as infantry,units (vehicles), structures, tiberium, overlay (other) and trees/rocks.
  • Define all teamtypes, triggers, cell triggers and waypoints.
If you stick to this sort of order when creating/editing missions then you will encounter the
least number of problems in terms of adding new objects.

2.
Mission criteria:

For a mission to act like a mission you will need to create certain triggers in order for the
mission to function properly, these mainly fall in the [TRIGGERS] section of the .INI
but there are a couple of others also.
In order for a mission to be either completed or failed then you must include the Win and Lose
trigger effects. A usual example of this would be:

  • win=All Destr.,Win,0,BadGuy,None,0
  • lose=All Destr.,Lose,0,GoodGuy,None,0
Another essential trigger effect is Production, this is the trigger that enables the
computer controlled teams to regenerate their units and structures, this could be used as:
  • prod=Time,Production,20,BadGuy,None,0
These are the only real essential triggers to use in a mission. Other than the triggers
needed their also needs to be at least one unit/structure on the map at the start for each
team or failing that you'll require a trigger and team type that reinforce them on to the map
at the start.

3.
Currently buildings added into the [BASE] section will only be displayed for the time you
included them, the next time you open the mission these buildings cannot be seen. I'm looking
into this at the moment so look out for updates.







© 1998 by Greg Freeman - ThermOptic Software.