CCME Manual : [TEAMTYPES]



M i s s i o n___S c r i p t s : [TEAMTYPES]


Team types are the parts of the script which detail the reinforcements that appear
in the mission, these give the information needed to enable the computer player to
build new units during the mission. The dialog that appears may at first seem a
little complicated but it isn't really especially compared to writing them yourself.
With the team type dialog you edit only one team type at a time.


Edit:
  • This specifies which of the team types you want to edit or whether you are creating a new teamtype.
Name:
  • This is the name of the teamtype, try to use only alpha-numeric characters here and also keep it as small as possible.
Type:
  • This is the type of team/reinforcement you are creating, there are only three options to choose from here (see appendix for details).
Autocreate:
  • This is used along side the Autocreate trigger, checking this option will mean that the team can be chosen in the event of the Autocreate trigger effect.
Team:
  • Team states for which team the teamtype will be created and controlled by.


Team Actions:
  • The actions part are the instructions for the teamtype team, you can have up to six different actions including one that can be set to loop the previous actions. Each action requires a number, this number needs to be either a waypoint reference or a length of time in time units. In the popup menu it will point out what information is required. (see appendix for actions details)
Team Units:
  • Team units are the units that will be created, you can have up to three different types of unit indicated by no.'s 1-3 and for each type you specify how many of those units you want. Choosing 'None' means that it isn't included.







© 1998 by Greg Freeman - ThermOptic Software.