On this page you will see a few of my endeavors into 3D rendering and modeling. Be forewarned that I have a childhood fascination for spaceships and other such trappings.
TV. This first image
is simply a television in a living-room. The model was built and rendered in Alias Sketch with all the background and texture maps created within Painter. I was trying to create a balance between human mark making and the high finish of a rendered model in order to achieve an image that does not have an overly synthetic digital quality. I think that the end result is rather old fashioned and nostalgic - with help from the bulbous TV. (54k)
Ship. Now I begin my foray into pseudo sci-fi.
This ship was again created in Alias Sketch, with Photoshop doing the texture maps and background manipulation. This background was initially an image of Mars that I took off the net and then had my way with. I created more mountain ranges, dusty clouds and flattened it utilizing the perspective effect tool in Photoshop until it became unrecognisable. The Ship was rendered separately and then superimposed. (59k)
Ship & Planet. Well here
is yet another. I wanted to create a huge tanker of a ship that you see all the time in the movies. It had to be dark with docking bays and possibly near to some mysterious planet. Alias Sketch once again for all the modeling. The planet was actually one sphere inside of another, with the outer one being a lot more transparent in order to give the effect of a somewhat gaseous surface. Photoshop again for all the texture. Alias Sketch is excellent for lighting. I think in creating any reasonable 3D, lighting is as important as the model itself. (63k)
Hub.
I wanted to build an architectural space, or perhaps a futuristic city as this gives you liberties to make shapes that do not necessarily have a particular function. I used StrataVision to make a hub/repair area and had to squeeze every drop of memory out of the Mac. Accurate models were both easily made and repeated, but lighting was a little more difficult to adjust. In the end Photoshop came to my aid in manipulating the colours and contrasts. The textures all give the quality of decay. The metal structures look like old oxidized copper as compared to the shiny 'object/ship' below. This sets it within an ambiguous time framework. (104k)
Collision. The background of this last image
was initially commissioned but never used (sigh), so I had to uncontrollably add a revolving space station that seemed to be well out on the verge of disaster. The background image was all Alias Sketch and heavy doses of Photoshop. A tip! To create nice crate
rs use the paint brush with 'wet edges' and add some noise after. Use the offset filter to make your maps perfect and away to the moon you go! The station was made within StrataVision and just laid on the surface with extra added blur. (86k)