Smear Campaign
by: Carson Utz (Riscchip)

 

 

 

Title: Smear Campaign
Author: Carson Utz (Riscchip)
Email: Riscchip
Homepage: Riscchip.com
Description: Full Quake III: Team Arena Level for teams of 6 or More Players.
Installation: Extract this PK3 file into the missionpack directory inside
your Quake III Arena game directory.


Play Information 

Game:                      Quake III Arena reg. w/Quake III: Team Arena
Bot play:                  Yes
Deathmatch:            No
Capture the Flag:     Yes
One Flag CTF:           Yes
Obelisk:                   Yes
Harvester:               Yes

Construction 

Program: Q3Radiant 201 / GTKRadiant 1.1 / Photoshop 5/6
Base: Scratch
Original Construction time: Not Sure for This Version
Compile Time: 8 hours total

***************************************************************
---------------------------------------------------------------


**ADDITIONAL CREDIT**

* Special Thanks: ID Software, Paul Jaquays, AstroCreep & 
MrElusive: Thanks the most to you for including me in the 
map pack and for all of the feedback!

* RUST -- Game design paradise: http://www.gamedesign.net
* My co-workers at Nihilistic Software, Inc.
* Beta testers--thanx for the help
* Everyone who sent / sends a kind word to me. Thanx much!
* Matt Christmann for a bunch of stuff--especially for loaning me
his CTF-tweaked textures & shaders.

**NOTES**

Here is the map that ate San Francisco. It's huge, so be warned. 

This map is related closely, of course, to my original Quake 3 CTF version 
released last July, but has undergone extreme modification to make it work 
smoothly with the Team Arena expansion pack. We're not talking about new 
item and weapon placement: the entire central "base" in this map was built 
from scratch making the map almost twice its original size. On top of that, 
most of the texturing is new and many new details were placed throughout. 

This is definitely the most thoroughly playtested of all my levels, and I've 
spent a lot of time with item/weapon placement. Some new jump pads were added 
in the bases for better up and down connectivity. You can grab the flag then do 
an insane rocket/jump-pad jump almost out of the base. Fun trick if your health 
holds up. There are two scouts per team, so there is good opportunity to move 
fast, if that's your bag on a big map.

Anyway, hope you like it. Special thanks to Paul for helping me compile this 
mofo before I upgraded my ram (cutting my compile time to 25% its original 
length!).

**COPYRIGHT/PERMISSIONS**

"Smear Campaign - TA" is Copyright (c) 2001 by Carson A. Utz. 
Quake 3 Arena is Copyright (c) 1999 by ID Software Inc. All rights reserved.
The Quake 3 Arena logo and likenesses are trademarks of ID Software Inc.
All artwork including 3D models, textures, and skins is the exclusive
property of ID software. 

You can distribute this map anywhere ID Software allows you to distribute the map pack 
containing it. This map must be distributed with this text file, and with the original 
map pack.

You may NOT use this map as a base for building other maps.
You may NOT convert this .bsp file into a .map file or reverse engineer it in any way.

"Smear Campaign - TA" is in no way affiliated with my employers: Nihilistic Software, Inc.

 

- Courtyard Conundrum - Table of Contents - Title page

- 9 -