Pyrmageddon
by Yuri Davidoff
Title: Pyrmageddon
Release Date: 05/14/2001
Author: Yuri Davidoff
Email: Yuri Davidoff
Homepage: Home
Installation:
Extract the .zip file to the missionpack folder under your Quake III Arena
folder.
Description:
Space Map suited for 4-6 players per team (8 to 12 total).
Known Bugs/Omissions:
- Has a large imagelist (similar in size to Team Arena map mpteam7) which may cause performance sluggishness. Due to the extreme distances between bases, some depth compression will occur when viewing from base to base. This will be most noticeable in 16-bit color mode. Similarly, the distance between bases is such that at a player using a rail gun may not be able to hit a target he can see. The distance from shooter to target can exceed the range of the rail gun.
Play Information
Game Quake III:
Team Arena
Bot Match:
Yes, .aas file included
Capture The Flag:
Yes
One Flag CTF:
Yes
Overload:
Yes
Harvester:
Yes
Deathmatch:
No
Construction:
Base: Original Team Arena Level made from
scratch.
Editor: GTKRadiant 1.1-TA-beta (Yuri
Davidofff) Q3Radiant v200f (AstroCreep & Paul Jaquays)
Other programs: N/A
Build time: 114 hours 26 minutes of processor compile time (on an 8 processor compiler)
Thanks to...
Author would like to thank id software for the excellent games and the editor tools, loki software Inc. and qeradiant.com for GTKRadiant1.1-TA
I am deeply indebted to Paul Jaquays for choosing my map and for providing invaluable comments and feedback on the level.
I am very grateful to the following members of quake community for their suggestions, comments and beta testing:
-AstroCreep ( also special thanks for the Quake3World Level Editing forum )
-tlg|BulleT
-uND3RtAK3R (a.k.a. PlanB)
-Nemisis X
-djbob (also special thanks for the bobtoolz )
-forgiven
-K-a-B-a-l
-BlaZeD
-Raven11
-Wex_Viator
-Techx
-Anwulf
-Lurking
-eXor666
-SnaKeMonKi
-phooka
-GodOfMars
-SnaKeMonKi
-Mbs
-Vlas
-Robert
Paul Jaquays and AstroCreep would like to extend thanks to our testers, Hal9000, snickelfritz, PowZeR, and skullkid
(PowZeR's son) and to Kevin Cloud and id Software for allowing us to use the large compiling computer (now gone) to finalize this map.
=========================================================================================
* Copyright / Permissions *
This level is copyright 2001 by Yuri Davidoff.
You may not include or distribute this map in any sort of commercial
product without permission from the author.
- Instructions - Table of Contents -
Dynatron -
- 6 -