Title |
KOTR's
GPL Carsounds
|
Version |
2.1
|
Date |
5.
March 1998
|
Filenames |
7
.WAV files, readme.htm, kotrlink.gif
|
Author |
Joe
Lafrite (and Arne Martin Hanssen for the Murasama (Honda)
sound) under assistance of Ron "Keeper" O'Dell
|
Email
Address |
KOTR@gmx.net
|
Description |
Engine
sounds for GPL by Papyrus for use with Nigel Pattinson's
"Carsound" patch.
The patch features new car engine sounds
for all seven different cars.
IMPORTANT:
You can only hear the new engine sounds if you patch GPL
with Nigel Pattinson's "Carsound 1.0". You can
download this program at my GPL website.
|
Other
works |
GP2
Graphics, GPL Cars and Trackgraphics, ...
|
Homepage |
 |
Thanks
to |
I
want to thank Nigel Pattinson for his great editor(s),
Klaus Hoerbrand for his progam WinMIP, Dr. Paul Hoad for
his track editor and all those who support my work!!
Special thanks to Arne Martin Hanssen
for letting me use his Murasama / Honda engine sound and
Ron "Keeper" O'Dell for adjusting them.
|
Installation |
First
patch GPL with Nigel Pattinson's "Carsound
1.0". Unpack the KOTRSND21.EXE (SFX-archive) to a
temporary directory or run it directly in your GPL\SOUND
directorly. Copy the seven .WAV files into your GPL\SOUND
directory. Then start the game. You will hear the new
engine sounds.
|
Deinstallation |
Copy
the original GPL.exe from the GPL CD to your GPL
directory again and delete the seven .WAV files from your
SOUND directory.
|
Copyright
/ Permissions |
DO
NOT REPOST (this means in the internet!) WITHOUT
PERMISSION FROM Joe Lafrite.
These files may be freely copied as long as no fee is
charged and this text is always included.
You can modify these files, but please give credit to the
original authors.
|
Disclaimer |
The
contained files are provided "as is" without
warranty of any kind, either expressed or implied. The
author will not be held responsible for any losses
incurred.
This is not a Papyrus/Sierra product.
|
Construction |
Known
bugs : none
Build time : too long
|