Using the Material PaletteMaterials can be thought of as "paint" for 3D objects. A material is made of a number of attributes including color, transparency, specularity (shininess), and a texture (bitmap). Click The Material Palette includes a material preview. As you change material attributes, the material preview is updated to show you how your material will look when applied to an object. A material is applied to an object by using the Paint, Oriented Fill or Fill tools. Color Selection A color may be selected by clicking the color preview, clicking on the Texture Selection A texture can be selected by clicking on the texture preview, by clicking the To reset the texture to the default click the The PNG graphics file format includes translucency information. If you select a PNG texture its tranclucency information will also be extracted. POVRay users please note that POVRay does not support JPG format images as textures. Secondary Texture Selection A second texture can be selected. If selected, this texture will be blended with the
primary texture to create a new texture. A secondary texture can be selected by clicking
on the texture preview, by clicking the You can also set a translucent factor for the secondary texture. A larger amount results in less of the secondary texture being visible in the blended texture. To reset the secondary texture to the default click the POVRay users please note that POVRay does not support JPG format images as textures. Translucency Map Selection A translucency map can be selected. If selected, this texture is used to specify varied
translucency for the material. The translucency map can be selected by clicking on the
translucency map preview, by clicking the Translucency can range from white indicating completely opaque to black indicating transparent. To reset the translucency map to the default click the The PNG graphics file format includes translucency information. If you select a PNG texture only the translucent part will be extracted. POVRay users please note that POVRay does not support JPG format images as textures. Also note that POVRay's translucency information is reversed so a white pixel indicates transparent and a black pixel indicates opaque. Other Material Attributes
Difuse, Specular, Ambient and Translucent attributes may also be set. Click the Texture Library's Click the Texture Library's |