 | Open the model you created in Part 1 of this Tutorial or click here to
download the sample model.
Double click the object to open it in the Surface Tool. |
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 | We will begin by adding detail to the eye. There are not enough control points available
to shape the eye and eyebrow. We will need to divide the eye surface in order to add the
detail required. |
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 | Select the eye surface. Click to divide the surface horizontally.
Divide the two created surfaces horizontally.
This will give us four surfaces to sculpt an eye and eyebrow. |
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 | Since we will be merging surfaces later, it is necessary that we ensure that each
surface edge meets up with one and only one other surface edge.
Divide the surfaces as shown. |
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 | Reshape the surfaces such that the eyebrow and eye are defined.
Use a whole surface to model the eyebrow and a second surface to model the eye.
We will add depth to the eye and eyebrow later. |
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 | The eye does not yet have any depth, though simply moving control points to create an
outline of the eyebrow gave it adequate height. |
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 | The nostril also requires more control points. Click to subdivide the surfaces of the nose
vertically.
Again, ensure that you divide surfaces so that each surface edge meets one and only one
other surface edge. |
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 | Reshape the surfaces of the nose to create a nostril. |
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 | Click on the eye surface and push it in. |
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 | Push in each of the central control points of the interior of the nostril. |
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 | To create eyelids, pull out control points and shift them over top of the more central
control points. |
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 | The mouth needs more control points in order to add the required detail.
Horizontally divide the surfaces above and below the mouth. |
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 | Push in the control points between the lips.
To create lips, shift the control points immediately above and below the mouth so that
they nearly overlap the control points in the mouth. |
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 | Now on to some final touch ups.
The eye does not have enough depth so pull the central control points out slightly to give
a round eye.
The back of the head needs some adjusting to ensure that when the object is mirrored that
there will be a smooth transition between surfaces. |
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 | Click to turn off surface colors. Turning off surface
colors can assist in finding places that have been missed.
Close the Surface Tool. |
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 | When the object is copied to your scene, the edges between surfaces are smoothed. But if
there is an excessive peak or hollow where surfaces meet, it will be apparent.
Click here
to download the model completed in this part of this tutorial. |
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