Applying Operations

Operations are used to modify the attributes of an object. For example, the Bend
Operation is used to Bend an Object, the Fill Material Operation is used to fill the
object with a material etc.
Click
to display the Object Operations panel. Or
select the Operation Tab
to show all Operation sub-panels.
Operations may operate on Objects, Faces or Points. Only those operations that apply to
the current selection will be available
Detail Operations












Detail Operations are used to add or remove detail from an object. They affect not only
the shape of the object, but also the number of faces and points
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Bevel (Available with 3D Canvas Pro) Bevels the selected faces.
If you do not have 3D Canvas Pro, you can bevel edges using the Extrude operation.
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Divide (Available with 3D Canvas Pro) Divides
the selected faces or edges.
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Smooth Divides the faces that make up
the selected object and smoothes it.
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Edge (Available with 3D Canvas Pro) Creates
an edge between two selected points.
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Extrude Extrudes and optionally
Bevels the selected faces.
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Optimize (Available with 3D Canvas Pro) Optimizes
the geometry of the object. This often results in a smaller number of faces, but may also
correct rendering problems that result from deformation, point editing and face editing.
It is also useful to optimize objects prior to Boolean set operations. This is likely
to be useful when objects have been deformed, point edited or face edited.
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Solidify (Available with 3D Canvas Pro)
Solidifies an object. Often when objects are imported from other 3D modeling programs, the
objects are not solid. This operation attempts to fill any holes found. If this Operation
does not make the object solid, or makes it even less solid, try using the Triangulate
Operation on the object first.
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Split (Available with 3D Canvas Pro) Splits
the selected point or points.
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Tip (Available with 3D Canvas Pro) Creates Tips on the selection.
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Triangulate (Available with 3D Canvas Pro) Triangulates
the selection. This is commonly used in conjunction with the Solidify Object Operation to
correct problems with geometries imported from other 3D modeling programs.
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Trim (Available with 3D Canvas Pro) Trims
the selection.
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Weld (Available with 3D Canvas Pro) Welds
selected points into a single point.
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Bend Bends the selection.
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Bulge (Available with 3D Canvas Pro) Bulges the selected object.
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Center (Available with 3D Canvas Pro) Centers
the selection on its frame.
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Flatten (Available with 3D Canvas Pro) Flattens the selected object.
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Invert Inverts the object. This results in the object becoming
inside-out, or if the object was already inside-out, it will become right-side out. This
is commonly used to correct problems with geometries imported from other 3D modeling
programs.
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Mirror (Available with 3D Canvas Pro) Mirrors
the selected object along the Z axis.
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Scale (Available with 3D Canvas Pro) Scales the selection.
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Shear (Available with 3D Canvas Pro) Shears the selection.
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Shift (Available with 3D Canvas Pro) Shifts the selection.
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Snap-Scale (Available with 3D Canvas Pro) Snaps
the size of the selected object to the Snap To Interval.
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Taper Tapers the selection.
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Twist (Available with 3D Canvas Pro) Twists the selection.
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Material-Fill Fills the selection with the current material from the Material Palette.
Typically this should be the final or near-final operation applied to an object since
many Operations destroy any material applied. If you decide to apply a destructive
operation after the material, you can move the material operation
within the list of layers.
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Unwrap (Available with 3D Canvas Pro) The Unwrap operation is used to create a
texture that can be painted in a Paint program and applied to an object.
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UV Map (Available with 3D Canvas Pro) Fills the selection and permits
manipulation of the created texture coordinates.
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Burst Burst the selected object.
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Crease Adjusts the creasing of the
selected object.
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Particle (Available with 3D Canvas Pro) Apply a particle effect using the the
selected object as the base particle.
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Reduce (Available with 3D Canvas Pro) Reduces the number of faces and points in
an object while maintaining object detail.
In the example below an imported object had its point count reduced from 6000 to 1000
with little affect on the shape of the object.
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Swirl Swirls the selected object.
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