Using the Material Palette's Raytracing Attributes (Available with 3D Canvas Pro)

There are a number of material options that are only visible when a Snapshot or Video has been rendered with POVRay.

POV-Ray is a Raytracing rendering engine that is available for free at www.povray.org. Rendering with POV-Ray is much slower than with Direct3D, however it produces more dynamic images with true shadows and reflections. Note that the lighting scheme for POV-Ray is slightly different than Direct3D so you may find that the final image produced by POV-Ray is somewhat darker, or brighter than the Direct3D produced image. Also, textures are not rendered properly unless you have the MegaPOV version of POV-Ray which is available at ftp.povray.org. There are also differences in interpretation of materials that may make your objects look somewhat different.

General

Brilliance

This is useful for increasing the brilliance of metallic materials.

Reflection

Allows you to specify how reflective an object is.

Pattern

Allows you to specify a pattern to place on the object. Available patterns are Bumps, Dents, Ripples and Wrinkles.

Depth

Allows you to specify how deep the pattern should appear to be.

Size

Allows you to specify how large the pattern should be.

Iridescence

Factor

The amount of Iridescence the object has.

Thickness

Iridescence is caused by a thin film on the object. The thickness of the film affects the appearance of the Iridescence.

Turbulence

Causes turbulence in the film.

Specular Refinements

Roughness

A Specular highlighting refinement that adjusts the size of the Specular highlight.

Metallic

When selected there is a increase in how metallic the object looks.