Using Skeletal BonesClick Skeletal bones are used to create easily positionable models of Humans and Animals. An
object can be attached to bones as a "skin". When a bone is moved, the skin is
deformed to match the new position and orientation of the bone. There are three types of bones:
Once you have created the skeleton for the object you are modeling, you can attach a
skin to each bone by either double-clicking the bone or selecting a bone and clicking Before attaching a skin to a bone, you should position the object that is to become the skin so that its bones are embedded in their desired position. Once you have positioned the object, you should move the object within the Scene Hierarchy to the frame that contains the root bone. An object that has been attached to a bone becomes a skin and can not be scaled or have
any operations applied to it. For this reason it is important to ensure that the object is
in its final state before using it as a skin. You can detach a bone from its skin by
clicking
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