Improving Lighting

The right lighting can change a bland scene into a dynamic scene.

The default lighting for a scene is intended for modeling. To make a scene look its best, time must be spent designing lighting.

The best way to improve the look of a scene is to add Point Lights. They produce the highest quality lighting available with 3D Canvas.

 

Here is the Teapot from the default Object Library.

We have painted it and placed it in front of a scene backdrop.

There is nothing wrong with the lighting of this scene, but it does look rather dull.
TutorialLightingBefore.jpg (3508 bytes)

 

Now we have added four Point Lights to the scene.

The scene looks much more dynamic.

The Point Lights have been set to use Quadratic Attenuation by right clicking on the lights and changing their properties. This results in a light with a quick fall off of intensity.

 

TutorialLightingAfter.jpg (5181 bytes)

 

Here is the original scene again, viewed in the 3D Canvas environment prior to adding the point lights.
TutorialLightingBeforeWithLights.jpg (11856 bytes)

 

And now viewed with the new lights.

Two lights are primarily for illuminating the scene backdrop and two for illuminating the Teapot.
TutorialLightingAfterWithLights.jpg (13509 bytes)