Using the Edit Control to Modify ComponentsThe edit control is displayed when you select a scene component. Clicking on an axis (green, blue or red) and dragging results in the object rotating around its origin using the axis selected. Holding down the shift key while dragging results in your view of the scene being rotated around the active object's origin. Clicking on the sphere where the axes meet and dragging allows rotation around both the X and Y axes. Holding down the shift key while dragging results in the your view of the scene being rotated around the active object's origin. Clicking on one of the light gray planes that represent the XZ or YZ axis and dragging results in object, face(s) or point(s) being moved along the selected plane. Clicking on one of the dark gray planes that represent the XZ or YZ axis and dragging results in the selection being scaled along the selected plane. Holding down the shift key while dragging results in equal scaling in all directions. In the case of a light, scaling results in the intensity of the light being scaled. In the case of the animation camera, scaling results in the Field of View of the camera being adjusted. |