Translate handle
A Translate handle enables surfers to move an object using their mouse. You can apply handles to surfaces, curves, or groups.
To apply a Translate handle to an object:
- Select the object.
- Choose Interaction > Handles > Translate.
In the Interaction Editor, a translate reaction is linked to a mouse sensor. By default, the trigger is set to OnLeftClick.
- Switch to Browse Mode (Ctrl+B) to test the interaction. Move the cursor over the object. The cursor changes to a hand. Drag the object.
- To modify the handle, you can select the Translate reaction and adjust its parameters, or select the MouseSensor and adjust its parameters, or select the line that joins them and edit the trigger.
To remove a Translate handle:
In the Interaction Editor, select the Translate reaction, then press Delete.
Translate reaction parameters
Type
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Limits the translation to a specific direction.
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Override other effects
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Determines how the handle reacts if the object is affected by other forces.
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Mix with other effects
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Uses the Weight parameter to calculate all forces affecting the object's position while translating.
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Mixing weight
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Determines the weight, percentage-wise, of the handle in relation to other forces on the object.
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Invert joints
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Enables two-directional behavior of joint constraints and inverse kinematics. Is interesting in a case involving pin or ball joints (and inverse kinematics). In the case of an arm, pulling on the handle (a hand) will cause the shoulder to follow.
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Throw object
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Allows an object with a position handle to be thrown by the user, by clicking, dragging and releasing the object.
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Throwing resistance
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Determines how much it will travel when released.
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Snap unit
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Snaps the object to a 3D grid whose spacing is determined by the snap unit. When snap unit is 0 (the default value), the object does not snap to a grid.
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See also:
Mouse sensor
Editing Triggers
About mixing effects and mixing weight.