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Web Integration > Download time and performance
Download time and performance
- The connection the surfer has to the Internet.
- The file size of the stream file (.axs). This file size is affected by the quantity of geometry, but most of all by texture files and sounds. This is why it is important to pare down your image files to the smallest acceptable size. The same is true about sound files. Look at the file size of the various .bmp files and .wav files to get an idea of what is contained in a stream file. AXEL uses compression for both sound files and textures so, depending on the actual file, you can expect significant reduction.
Not to be confused with download time, performance is how the content will actually perform on the surfer's machine.
The performance of your content on the surfer's machine is not something you can fully control, since it depends on the processor and graphic card, and it is not necessarily affected by the same factors that slow down download times. You can get an idea with the grading of your refresh rate in your World (press I), but it can vary from one machine to another.
The performance is affected by the quantity and complexity of geometry to be displayed on screen. Thus very complex geometry with large textures will significantly lower refresh rate, while sound files, which are heavy to download, will not affect it.
Multiple lights or large quantities of particles can slow down performance, since they require more processing power, but are insignificant in terms of download time.
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