Previous Document Next Document

Modeling > Modeling Characters > 1 bone limbs

1 bone limbs


A 1 Bone Limb is a group containing a freely rotating bone constrained to a socket. The bone socket is similar to a shoulder or hip joint.


When you translate the bone, it remains constrained to the socket. You can move the bone around in the socket, but you cannot pull it out of the socket, or move the socket by pulling on the bone. To move the socket and the bone, you translate the limb group.

The bone uses a ball joint constraint. You can set rotation limits on the bone by editing the constraint parameters.

You can animate the bone by saving keys or applying a path animation. You can scale bones with the Scaling tool or by editing the bone's scale parameter.

You can apply constraints to the limb group and to individual bones; you can also add them to groups.

Limb1 Parameters

Ball joint home angle

Angle at which the limb is at rest. This angle is the starting point for limb rotation.

Mode

Manipulation mode. Select IK to animate the character by manipulating the bone. Select FK to animate the character by manipulating the socket. Select Home state to adjust the joint's home angle.


See also:

2 bone limbs

Using home state

Skin

Recording animation keys

Ball joint constraint

Using groups

Previous Document Next Document