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Modeling
You build models out of various surfaces:
- Preset surfaces such as spheres and cubes. See Creating spheres, cubes, cylinders, cones, planes .
- Extrusions from curves. See Creating extrusion surfaces and Extrusion along curve .
- Polygons. See Creating a polygon surface .
- Revolutions from curves. See Creating a revolution surface .
You can also use limbs to create a bone structure based on inverse or forward kinematics, then link surfaces to the limbs using the skin feature. See Modeling Characters .
You can include 2D and 3D text in your Worlds. See Text .
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