Modeling > Modeling Characters Modeling Characters You build a skeleton out of 1-bone and 2-bone limbs, then use surfaces for the outer skin. When you animate the limbs, the skin moves and bends with the bones. See also: About inverse and forward kinematics 1 bone limbs 2 bone limbs Skin
You build a skeleton out of 1-bone and 2-bone limbs, then use surfaces for the outer skin. When you animate the limbs, the skin moves and bends with the bones.
See also:
About inverse and forward kinematics
1 bone limbs
2 bone limbs
Skin