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Modeling > Modeling Characters > Using home state

Using home state


Think of the home state as the position where your character feels comfortable. You can set the home state for one limb at a time, or for the entire character. You can then go to the home state to reset the character in a position that is a good starting point to add skin or create animation.

To set the home state for one limb:
  1. Select the limb.
  2. In the Parameter Editor, set the mode to Home State, then adjust the home angles.
  3. To continue manipulating the limb, set the mode to IK or FK.
To set the home state for several limbs at once:
  1. Manipulate the limbs into the positions that you want to use as the character's home state.
  2. Choose Modeling > Modify Limbs > Reset Home State.
  3. The character's current position becomes its home state. For each limb, the current angle becomes the new home angle.

To move limbs into their home state:

Select the limbs and choose Modeling > Modify Limbs > Go to Home State.

The limbs move into the position you defined as their home state.


See also:

1 bone limbs

2 bone limbs

Skin

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