![]() |
![]() |
Modeling > Modeling Characters > Using home state
Using home state
Think of the home state as the position where your character feels comfortable. You can set the home state for one limb at a time, or for the entire character. You can then go to the home state to reset the character in a position that is a good starting point to add skin or create animation.
To set the home state for one limb:
- Select the limb.
- In the Parameter Editor, set the mode to Home State, then adjust the home angles.
- To continue manipulating the limb, set the mode to IK or FK.
To set the home state for several limbs at once:
- Manipulate the limbs into the positions that you want to use as the character's home state.
- Choose Modeling > Modify Limbs > Reset Home State.
The character's current position becomes its home state. For each limb, the current angle becomes the new home angle.
To move limbs into their home state:
Select the limbs and choose Modeling > Modify Limbs > Go to Home State.
The limbs move into the position you defined as their home state.
![]() |
![]() |