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Visualization > WebCams > Moving webcams
Moving webcams
You can zoom, pan, and rotate the WebCam interactively or point it at selected objects. Like any object, you can translate and rotate the WebCam, or adjust its position and orientation parameters. You can use constraints to make the WebCam follow an object in the World.
To zoom in or out of the World:
Click the Zoom button (
) or hold Z, then drag in the WebCam viewport.
The current WebCam moves towards or away from the WebCam's interest (what it is looking at).
To pan:
Click the Pan button (
) or hold X and drag in the WebCam viewport.
The current WebCam moves up-down or left-right.
To orbit:
Click the Orbit button (
) or hold C and drag in the WebCam viewport.
The current WebCam moves around its interest on a circular axis, either horizontally (drag from left to right) or vertically (drag from top to bottom).
To move the WebCam using specific position and rotation values:
- In the World Explorer, select the WebCam.
- In the Parameter Editor, enter values in the Position and Orientation fields.
To translate a WebCam using the mouse:
- Select a WebCam.
- In the Parameter Editor, turn on Visible.
The WebCam icon is visible in the viewports. You can press F to bring it into view if needed.
- Turn on the Translate button (or press T), then drag your cursor in a viewport.
To rotate a WebCam using the mouse:
- Select a WebCam.
- In the Parameter Editor, turn on Visible.
The WebCam icon is visible in the viewports. You can press F to bring it into view if needed.
- Turn on the Rotate button (or press R), then drag your cursor in a viewport.
To attach the WebCam to an object:
- In the World Explorer, multi-select the WebCam and the object, in that order.
- Choose Relations > Pose Constraint.
The WebCam is attached to the object like a WebCam on a rig.
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