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Modeling > Creating Surfaces > Creating spheres, cubes, cylinders, cones, planes
Creating spheres, cubes, cylinders, cones, planes
Preset surfaces are available for six commonly used shapes: sphere, cube, cylinder, cone, vertical plane, and horizontal plane.
To create a sphere, cube, cylinder, cone, or plane:
- Choose Modeling > Preset Surfaces, then select the type of surface you want to create.
The surface appears in the center of the World.
- Translate, scale, or rotate the surface as needed. See Selections and manipulations.
- In the Parameter Editor, adjust its parameters. For information on common parameters, see Surface parameters. The following tables describe the parameters that are specific to the different preset surfaces.
Sphere Geometry Parameters
Cube Geometry Parameters
The size of the cube along the Y axis.
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Cone Geometry Parameters
Cylinder Geometry Parameters
Number of facets on the cylinder's Y axis. Increasing vertical subdivisions is useful if you want to bend the cylinder.
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Plane Geometry Parameters (Horizontal and Vertical)
The number of subdivisions along each axis. Increasing the number of subdivisions is useful if you plan to deform the plane or to improve the lighting on the surface. For more information, see Increasing subdivisions to improve lighting effect.
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