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Animation > Shape animation
Shape animation
You create shape animation by animating points.
This is useful for adding secondary movement to characters. For example, to animate a character breathing, you can add realism by animating the points on the character's stomach and nose.
To create shape animation:
- Turn off Play and go to time 0.
- Select an object, then switch to Point mode (press 4).
- Turn on Record.
An animation sequence appears in the Sequencer.
- Go to another time, translate points to modify the object's shape.
A new key appears on the animation sequence.
- To preview the result, go to time 0 and press P.
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