Publishing directory
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The folder that contains the project file, the stream file, and the web page. To change this location, choose File > Save As and save the project file to a new location.
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Stream file
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The name of the stream file created when you click Publish. You cannot edit the stream file. To change it, you must change the 3D content in the project and publish it again. It is therefore important to save the project file used to publish a stream file. Use a file name allowed in JavaScript.
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Host web page file
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The name of the web page in which the stream file will be embedded. When you publish the World, the AXEL object code and stream file are overwritten, but the rest of the web page is not overwritten.
This web page appears in the viewport in host web page view.
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Get webcam size
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Makes the AXEL object in the web page the same size, in pixels, as the WebCam viewport.
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3D window width
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Width of the 3D window in the web page. You can enter the number in pixels, or in % of web page size.
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3D window height
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Height of the 3D window in the web page. You can enter the number in pixels, or in % of web page size.
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Windowless
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The 3D World appears directly on the web page. Its background is transparent. Results vary depending on the web browser.
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Transparency
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The transparency of the foreground 3D objects in windowless publishing.
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Z-index
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Determines the stacking order of the AXEL object on a web page that contains other graphics. Z-index is not supported by Internet Explorer on Macintosh.
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Cast shadow
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Makes the 3D objects cast shadows on the web page with windowless publishing.
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Shadow darkness
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Changes the shadows from grey to black.
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Shadow offsets
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Determines the distance between the shadows and the objects that cast them.
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