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Animation > Shape animation

Shape animation


You create shape animation by animating points.

This is useful for adding secondary movement to characters. For example, to animate a character breathing, you can add realism by animating the points on the character's stomach and nose.

To create shape animation:
  1. Turn off Play and go to time 0.
  2. Select an object, then switch to Point mode (press 4).
  3. Turn on Record.
  4. An animation sequence appears in the Sequencer.

  5. Go to another time, translate points to modify the object's shape.
  6. A new key appears on the animation sequence.

  7. To preview the result, go to time 0 and press P.

See also:

Example: animating a drop of water

Selections and manipulations

Modifying surfaces

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