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Web Integration > Publishing settings quick reference

Publishing settings quick reference


The following table provides a quick overview of the publishing settings.

To display the Publishing Settings dialog:

Choose Web Integration > Publishing Settings.

Publishing
directory

The folder that contains the project file, the stream file, and the web page. To change this location, choose File > Save As and save the project file to a new location.

Stream file

The name of the stream file created when you click Publish. You cannot edit the stream file. To change it, you must change the 3D content in the project and publish it again. It is therefore important to save the project file used to publish a stream file. Use a file name allowed in JavaScript.

Host
web page file

The name of the web page in which the stream file will be embedded. When you publish the World, the AXEL object code and stream file are overwritten, but the rest of the web page is not overwritten.

This web page appears in the viewport in host web page view.

Get webcam size

Makes the AXEL object in the web page the same size, in pixels, as the
WebCam viewport.

3D window width

Width of the 3D window in the web page. You can enter the number in pixels, or in % of web page size.

3D window height

Height of the 3D window in the web page. You can enter the number in pixels, or in % of web page size.

Windowless

The 3D World appears directly on the web page. Its background is transparent. Results vary depending on the web browser.

Transparency

The transparency of the foreground 3D objects in windowless publishing.

Z-index

Determines the stacking order of the AXEL object on a web page that contains other graphics. Z-index is not supported by Internet Explorer on Macintosh.

Cast shadow

Makes the 3D objects cast shadows on the web page with windowless publishing.

Shadow
darkness

Changes the shadows from grey to black.

Shadow
offsets

Determines the distance between the shadows and the objects that cast them.


See also:

Publishing your 3D content

AXEL object code reference

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