Rotate handle
A Rotate handle enables surfers to turn an object around using their mouse. You can apply handles to surfaces, curves, or groups.
To apply a Rotate handle to an object:
- Select the object.
- Choose Interaction > Handles > Rotate.
In the Interaction Editor, a Rotate reaction is linked to a mouse sensor.
- Switch to Browse Mode (Ctrl+B) to test the interaction.
- To modify the handle, you can select the Rotate reaction and adjust its parameters, or select the MouseSensor and adjust its parameters, or select the line that joins them and adjust the trigger parameters.
To remove a Rotate handle:
In the Interaction Editor, select the Rotate reaction and press Delete.
Rotate reaction parameters
Type
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Sets the axis of rotation. Select one of the following:
- Tilt to rotate in the World X axis
- Turn to rotate in the World Y axis
- Tilt or Turn to rotate in the World X or World Y axis.
- X, Y, or Z to rotate around the object's local X, Y, or Z axis respectively.
- Free to rotate freely around the World X, Y, and Z axes. This is the default type.
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Rotation pivot
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Determines the point around which the object rotates.
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Override other effects
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The handle overrides other forces affecting on the object.
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Mix with other effects
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Determines how the handle reacts if the object is affected by other forces.
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Mixing weight
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Determines the weight, percentage-wise, of the handle in relation to other forces on the object.
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Snap unit
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Snaps the object to a 3D grid whose spacing is determined by the snap unit. When snap unit is 0 (the default value), the object does not snap to a grid.
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See also:
Mouse sensor
Editing Triggers
About mixing effects and mixing weight.