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Modeling > Selections and manipulations > Translating objects
Translating objects![]()
Use the Translate tool to move an object, point, or center. You can also move an item by changing its position coordinates in the Parameter Editor or World Explorer. Number values are in grid units.
By default, translation is viewport-based, that is, objects translate in the plane of the viewport in which you drag them. By holding the Shift key, you can translate objects along their local axes.
If there are several objects next to each other, it can be difficult to select and translate the right one. In this case, select the object in the World Explorer, then press and hold the T key while you drag the object in the viewport. Holding a manipulation hot key (E, R, or T) locks the selection so you cannot accidently select another object.
To translate objects using your mouse:
- Switch to Object mode (press 3).
- Press T or turn on the Translate (
) button, and select the object(s) you want to modify.
- Drag the object(s) in a viewport. To lock the selection, hold T while translating the object.
- To nudge the object, press the Arrow key. The object moves in 4-pixel increments.
- To translate an object along its local axes hold Shift and use the appropriate mouse buttons:
To translate an object using precise position coordinates:
- In the World Explorer, select the object then in the Parameter Editor, enter new X Y Z values in the Position fields.
- In the World Explorer, expand the object, then click the Position parameters twice, and enter new X Y Z values in the Position field.
Selecting objects, points, centers
Manipulation tools, shortcuts, and tips
Example: translating in different tool modes
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