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Modeling > Selections and manipulations > Scaling objects
Scaling objects![]()
Scaling squashes and stretches an object on all three axes. You can also scale an object by adjusting its Scale parameter. Scale values are multiples or fractions of the original size.
Objects are scaled along their own axes, from their geometric center. Translating the object's center has no effect on scaling but if you rotate the object's center, you can scale it in different directions.
If there are several objects next to each other, it can be difficult to select and scale the right one. In this case, select the object in the World Explorer, then press and hold the E key while you drag the object in the viewport. Holding a manipulation hot key (E, R, or T) locks the selection.
To scale an object:
Turn on the Scale button (
)or press E, then do one of the following
- To scale along three axes, drag the object in a viewport using the left mouse button. The object is scaled proportionally, that is, it stretches or shrinks along its X, Y, and Z axes.
- To scale along two axes, drag the object using the middle mouse button. The object is scaled in the plane of the viewport.
- To scale an object along one axis, hold Shift and drag the object using the left, middle or right mouse button:
To scale an object using precise values:
Select the object and adjust its Scale parameter in the Parameter Editor.
The object is scaled along its local axes.
To change the orientation of the scaling:
- Select the object.
- Press 5 to switch to Center mode.
- Turn on Rotate or press R, and then drag in a viewport.
- Press 3 to switch back to Object mode and scale the object using the Shift key and the left, middle, and right mouse buttons.
Selecting objects, points, centers
Manipulation tools, shortcuts, and tips
"To animate position, rotation, or scale:"
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