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Add a bounding box constraint to the sphere
  1. In the World Explorer, select the sphere, then Shift- select the panel.
    It is important that you first select the sphere, then multi-select the panel.

  2. Choose Relations > Bounding Constraints > Box.
    The sphere moves onto the panel.

  3.   In the viewport, translate the sphere.
    Notice that you cannot move it off the panel.


    Tip: If you move an object out of view, select it in the World Explorer, then set its position to 0 0 0 in the Parameter Editor (under the World Explorer). If you want to reset the zoom or pan, press the Q hot key.

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