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Visualization > Materials > Example: Building a bank of materials

Example: Building a bank of materials


  1. With no object selected, choose Visualization > Add Material.
  2. Click a green color chip.
  3. In the World Explorer, expand Resources / Materials, and change the name of the material to green.
  4. Create a sphere and choose Visualization > Add Material.
  5. Click a red color chip.
  6. The sphere is now red and another material appears under Resources/ Materials. Rename the material red.

  7. Create several new objects. Ctrl-select the objects and the green material under Resources / Materials.
  8. Choose Visualization > Link Material or press Ctrl+L.
  9. The objects are now green. If you edit the green material, all objects with that material will be updated.

  10. Select one of the objects and choose Visualization > Unlink Material.
  11. It removes the material from the object.

    This process is identical for textures and is repeated throughout AXEL while linking reactions, sounds, and so on. This enables AXEL to use a minimum amount of information and memory in its files, and it enhances download times.


See also:

Textures

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