[API function]
Sets the loop mode for a particular CHANNEL not sample!
signed char F_API FSOUND_SetLoopMode(
int channel,
unsigned int loopmode
);
Parameters
channel |
The playing channel to have its loop mode set.
|
Return Value
On success, TRUE is returned.
On failure, FALSE is returned.
Remarks
Note, this does not work for hardware sounds played on hardware channels, this will only on software
mixed channels.
The loop mode will only change after it has been played. This is because the channel inherits the
SAMPLE's loop mode upon playback.
___________________
Supported on the following platforms : Win32 (no bidi in HW), WinCE (no bidi), Linux, Macintosh (no bidi), XBox (no bidi in HW), PlayStation 2 (no bidi in HW)
See Also
FSOUND_Sample_GetLoopMode
This document copyright ©Firelight Technologies, Pty, Ltd, 1999-2002. All rights reserved.
Generated Fri Aug 16 15:40:22 2002
by SourceDoc v0.10, the automated source code documenter.