Editor

The editor is the core piece of DiNGS. You enter, compile and run your game from here. The editor warns you about errors and sets the carret to the line of the error.
When coding in DiNGS, all known commands are automatically put upper case. If not, you wrote a wrong command. Then browse the help.

Menus:

File:

The standart commands load, save... are here. But there’s also a command UPDATE. This shuts down the editor and gets an update when an internet conection is available. Do this often to ensure that DiNGS is up to date.

Edit:

Commands for copy/pasing text...

Compiler:

Create - Create a executable game with the same name as the project file.
Run     - Starts the game.

View:

Some options to change the look of the editor.

Project:

New SUB      - Create a new SUB. That’s convinient for new SUBs and prevents from errors.
Jumps            - Show a list of SUBs and jumps and lets you quickly navigate there.
Options          - Options for the current project.

Components:

KeyCodes:     - Shows the KEY()-code for a pressed key
DiNGSFont    - Creates a BMP-Font from a TTF