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The editor is the core piece of DiNGS. You enter, compile and run your game from here. The editor warns you about errors and sets the carret to the line of the error. Menus: File: The standart commands load, save... are here. But there’s also a command UPDATE. This shuts down the editor and gets an update when an internet conection is available. Do this often to ensure that DiNGS is up to date. Edit: Commands for copy/pasing text... Compiler: Create - Create a executable game with the same name as the project file. View: Some options to change the look of the editor. Project: New SUB - Create a new SUB. That’s convinient for new SUBs and prevents from errors.
Components: KeyCodes: - Shows the KEY()-code for a pressed key
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