SPRITE

Syntax:

SPRITE num#, x#, y#, alpha#

Prints the sprite with the ID number num# to the position x# and y#. The alpha# value is the translucency in percent [-100; 1] // [1; 100]

ALPHA VALUES:
alpha# > 0 - Blight alpha blending. (Fire, explosions)
alpha# = 0 - No alpha blending.
alpha# < 0 - Interpolated alpha blending (shaddows, other cool FX)

Sample:

LOADSPRITE “sprite.bmp”, 0
SPRITE 0, 100, 100, 0
SHOWSCREEN
MOUSEWAIT