Syntax:
LOADSPRITE bmp$, num#
Loads the graphic file into memory for using it with SPRITE commands lateron. Every loaded sprite has an ID (number) which allows you to access the sprite. If an ID is used twice, the previous loaded sprite in memory will be overwritten.
Sample:
LOADSPRITE “Sprite.bmp”, 0PRINT “Hello World”, 100, 100SPRITE 0, 100, 100, 50SHOWSCREENMOUSEWAIT