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The MultiPlayer editor is used to create & edit MultiPlayers.
A MultiPlayer is a combination of multiple Players, which can be layered and/or splitted across the keyboard.
How it works :
At the left, you have the MultiPlayer pool from which you can immediately select a MultiPlayer.
You can also right-click/command-click this MultiPlayer pool for a quick contextual menu. This menu also allows you to group MultiPlayers; For more info about grouping, click here.
You can change the MultiPlayer pool's width by dragging the dividing line at the right border of the pool.
The button below the MultiPlayer pool "Set selected Part(s)" allows you to immediately choose a MultiPlayer for the selected Part(s) in the current Composition. This is very handy when you quickly want to browse for the right sound.
Each row in the main editor area can take a Zone.
Each Zone has its own key- and velocity-range, and you can even crossfade between Zones.
Creating new Zones is done by a simply click 'n drag in an empty row, or via the Options menu:New Zone.
You can also right-click/command-click a Zone, what will popup a quick contextual menu.
Existing Zones can be moved by dragging them around the keyboard. And you can change a Zone's "Low Key" and "High Key" by dragging the front/end of the zone rectangle (when the mouse pointer turns into a pointing hand).
The detailed properties of the currently selected Zone are displayed at the bottom of the editor :
And by clicking the icon at the right of the Player field
you can jump straight to the relevant Player editor.
The Option button contains these options :
New Zone | Creates a new Zone at the current key |
Edit Zone Details | Calls a dialog box where you can edit the key- and velocity-range properties for the selected Zone |
Delete Zone | Deletes the selected Zone |
Delete all Zones | Deletes all Zones in this MultiPlayer |
Sort Zones per Key | This function will reorganize the Zones so that the Zone with lowest "Low Key" comes first, then the next one, and so on. So this is a handy function to cleanup the visual Zone layout |
New MultiPlayer | Creates a new MultiPlayer |
Duplicate MultiPlayer | Duplicates the current MultiPlayer into a new one |
Rename MultiPlayer | Renames the current MultiPlayer |
Delete MultiPlayer | Deletes the current MultiPlayer |
Open MultiPlayer | Allows you to load an individual MultiPlayer from disk (IPG file). For example, you can make a drumset template, save it as an separate MultiPlayer, and use it in different Projects. |
Save MultiPlayer | Allows you to save an individual MultiPlayer to disk (IPG file) |
Add Patches from RAM | This function allows you to easily add multiple Patches, that are already within this Project, to this MultiPlayer. This is a handy function to build up drumsets and keyboard-splits |
Add Patches/Waves from Disk | This function allows you to easily add multiple sounds from disk to this MultiPlayer. This is a handy function to build up drumsets and keyboard-splits |
Select these Patches | Allows you to select all Patches used in this MultiPlayer. This is especially useful in combination with the "Set Output for selected Patches" function in the Patch Editor. |
Get names from Player | If you have created a drumset where each key has another Player, then it might be handy to label the keys. These labels will be used at various places in Muzys, for ex. in the Sequence editors. |
Imagine we already have the Patch 'Grand Piano' in our Project, and plugged in a VSTI "Pro 53" which plays a 'Moon Pad'.
Now let's create a layered MultiPlayer :
That's it !
Now, this MultiPlayer can be used as a Player for any Track/Part/Event.
All Events within the relevant key-range will now play both layers.
And since you can easily change the "Low Key" and "High Key" of each Zone by dragging its front/end, you can make almost any combination of layered and/or splitted MIDI-, Patch- and VSTI-Players !
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