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Add-A-Sound is the way to, er, add a sound to your current Project.
You can add wave files like an AIFF, WAVE, MP3 and SF2 file, which are automatically patched into a Patch,
which is then available as a Player for any Track or Part !
And you can add MuZynth Patch files (IPA file).
The "Add-A-Sound" button on the Sound window gives you the following choices :
This allows you to simply add a sound to your project.
If you choose a single sound, Muzys will ask whether you want to immediately create a Part & Sequence for it.
If you choose multiple sounds, Muzys will ask for a Group name, so that you can easily group these sounds together. For more info on Patch groups, click here.
This allows you to add a drumloop to your project. This drumloop will be automatically sliced into individual segments, so that you have full control over this drumloop.
For example : If your drumloop plays "Boom-Ps-Tak-Ps", it will be sliced into "Boom"+"Ps"+"Tak"+"Ps", while immediately creating a Part & Sequence for it.
For more details, check out WaveLabo:Slice Wave into WaveMap & Part
This allows you to add some percussion or FX sounds into a new MultiPlayer, while immediately creating a Part & Sequence for it.
The newly added sounds will be spread key per key on your keyboard.
This allows you to add some percussion or FX waves into a new WaveMap, while immediately creating a Part & Sequence for it.
The newly added Waves will be spread key per key on your keyboard.
This allows you to load a Patch Library, which is a file containing Patches based on a common set of Waves and/or WaveMaps.
This allows you to import the instruments in an SoundFont file (SF2 file). The imported instruments are put in a WaveMap.
The upcoming File Chooser has a lot of handy features, including quick previewing, so you can easily choose the Audio Files you want.
These File Chooser subfunctions are described in detail in "User Interface:File Chooser".
When you are choosing a Player from the Player list, the first option is "Choose-A-Sound from disk ...". This allows you Add-A-Sound specifically for this Player.
Previewing in this situation is dependent on whether the sequencer is playing or not.
When the sequencer is not playing, previewing works as a standard Add-A-Sound, thus the sound is monitored thru the default Monitor Channel.
When the sequencer is playing, the sound is previewed in it's target Player, so, for example, when you're editing a track's Player, you will hear the current sequence on that track now playing with the previewed sound ! If the previewed sound is a MuZynth Patch, some extra parameters popup.
Clicking again on the preview speaker icon, Muzys switches back to the original sound, so that you can easily compare.
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