|
Overview
The Song Composer is used to make an arrangement, to make a song.
You can create simple or complex song-structures like intro, verse, chorus, break, bridge, build, climax,...
The basic building block for a Composition is a Part, which is an object that plays a
Sequence from point A to point B and routes its Events to a Player.
Different Parts can play the same Sequence, but at different positions, and with different parameters.
If a Part's length is longer than the Sequence length, the Sequence will automatically repeat.
Of course, a Sequence's length can be changed at anytime via the Sequence menu:Length.
How it works :
A right-click/command-click within the pool pops up a quick contextual menu.
You can change the pool's width by dragging the dividing line at the right border of the pool.
The Track header defines the Player for a Track.
By clicking on the Player name (or the speaker button), you can choose the Player for this Track.
By choosing "Part's Player", every Part on this track can have its own Player.
You can change the Track Header's width by dragging the dividing line at the right border of it.
The mute LED indicates the mute status for a track, and you can lasso them to switch their state.
By holding [Control]+[Alternate] while clicking on a Track mute, the current 'mute-set' is stored in that button.
This mute-set can be recalled by holding [Alternate] while clicking a mute button.
This means that you can store/recall up to 128 mute-sets.
If recording is active AND "Record Track Mutes" is enabled,
all this (un)muting will be recorded as Mute Events.
The solo LED indicates the solo status for a track, and you can lasso them to switch their state.
By holding [Shift] while clicking a track header, you can move a track up/down, so that you can rearrange the order of the tracks ...
A right-click/command-click on a track's header pops up a quick contextual menu.
Mouse Tools
A full range of composition tools are available :
![]() |
The Arrow is used for selecting and moving Parts.
When holding [Control] : Copy the Part
When holding [Alternate] : Copy the Part & Duplicate the Sequence
And a doubleclick jumps you to the sequence's default editor. |
![]() |
The Pencil is used to draw and lengthen Parts :
Tip : When you just touch a Part with the pencil, this Part becomes the current Part, without changing.
So you can draw directly a new Part (with [Control]) which will play the same Sequence. |
![]() |
The Gum is used for deleting. You can lasso multiple Parts at once. You may also use the [Delete] or [Backspace] keys to delete the selected Parts.
Note that if you really want to delete a Sequence, you also have to hold [Shift]. |
![]() |
Cuts a Part in two separate Parts. Eventually a new Sequence is created.
When holding [Alternate], it cuts out a loop of the Sequence. Very handy to create a variation in a loop ! |
![]() |
Exactly the same as Compose menu:Merge Selecteds : It merges all Events of the selected Parts into a new Part and Sequence.
When holding [Control] : When the next Part on the same track is starting where the Part you clicked on ends, and those two Parts play the same Sequence, it becomes 1 Part. |
![]() |
The Magnifying Glass is used for zooming in a section of the editor.
The Magnifying Glass works horizontal/vertical depending on the rectangle you specify. |
![]() |
The Mute inverts the mute-state of the lassoed Parts. |
![]() |
The Global Cutter can be used to delete a section out of the Composition.
Note that when no Parts are selected, this tool works on all Parts.
But when at least one Part is selected, it works only on the selected Parts. |
![]() |
The Global Inserter can be used to insert a section into the Composition.
Note that when no Parts are selected, this tool works on all Parts.
But when at least one Part is selected, it works only on the selected Parts. |
Options
Current Part Parameter Box
At the bottom of the Composition area, there is a box that contains the parameters for the current Part.
You can click the values to change them.
By clicking the little icon at the right of the Sequence name, you'll
immediately jump to the appropriate Sequence editor.
If a track is set to "Part's Player", every Part on that track can have it's own Player.
By choosing "Event's Player" for such Part, every Event in that Part's Sequence can have its own Player !
And by clicking the little icon at the right of the Player name, you'll
immediately jump to the appropriate Player editor.
Need a Tempo Track ?
If you want to work with a so called "Tempo Track", just create a (long) Sequence, and place it on the first track.
Since Muzys only chases Tempo Events on the first track.
Tempo Events on other tracks are also played, but won't be taken into calculation when changing the play position.
You can record your tempo changes via The Tempo Controller and put them in that 'Tempo Track'.
The Part can thus also be edited just like any Part, since it is a normal Part.
|