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Overview
The Grafix Editor displays Events as beams/curves.
This editor is meant to edit the "Value 2" of Events.
Here is a brief summary of what the Value 2 means for the different types of Events :
Event Type | Value 2 is ... |
Note | Velocity |
PolyPressure | Pressure intensity |
Controllers | Controller value |
Pitch Bend | Pitch Bend (value 64 is center value) |
Every horizontal lane uses a specific mask for the Events to be edited.
This is a combination of three parameters which define which Events are to be edited :
The Type of Event
The Player
The Value 1
For example, if you want to edit that snaredrum (which may be a Note D1 on Player "TR909"), you have to set the mask as :
Type = Note
Player = TR909
Value 1 = D1
Another example : if you want to edit the volume graph on 'JV-1082', you have to set mask as
Type = Controller
Player = JV-1082
Value 1 = Main-Volume
How it works :
A frame then appears where you can set the mask; Or use one of the 3 buttons at the bottom :
For each lane you can choose whether Events are to be displayed as beams or curves :
Important remark : When a Part is set to a certain Player,
this Player will override any Player mask set here, since the Part's Player has priority anyway.
By clicking the little icon at the right of the Player name, you'll jump
immediately to the appropriate Player editor.
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With the Arrow you can select Events.
By holding [Shift] you can expand your selection : unselected Events are selected and vice versa.
Note that the selecting-lassoo not only looks at the horizontal selection-area, but also at the vertical. |
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With the Pencil you can (re)draw the beams/curves. Beams
Curves
Note : |
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With the Gum, you can delete Events. |
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The Magnifying Glass is used for zooming in on a certain portion of the editor window.
Remember that it is very easy to return to an overview situation
by clicking the zoom button at the crosspoint of the scrollbars.
When holding [Alternate], the Magnifying Glass is monitoring an Event ! |
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The Global Cutter is used to delete a section out of the Sequence. |
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The Global Inserter is used to insert a section into the Sequence. |
Options
ReAnalyze Sequence :
Analyzes the current Part/Sequence on its contents, and sets up the masks so they match this contents.
In other words, it automatically sets up the masks.
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