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The Composer is used to edit a Composition.
In fact, there are two Composition editors :
The Loop Composer
The Song Composer
With this function, you can create a new, empty Composition.
You can create as many Compositions as you wish, or better : as your computer can memorize.
This allows you to rename a Composition.
This function lets you copy the current Composition.
You are asked for a new Composition name and whether it should be selected immediately.
The 'Copy WYHIWYG' switch determines whether to copy only the unmuted Parts (What You Hear Is What You Get).
The 'Select Immediately' switch determines whether the new Composition should be selected immediately ...
Inserts a slice into the current Song Composition.
All relevant Parts will be split at the left cycle border and all relevant Parts will be
shifted to the right by the Cycle length.
Note that when no Parts are selected, this function works on all Parts but when at least one Part is selected,
it works only on the selected Parts.
Deletes a slice out of the current Song Composition.
All Parts will be split at the cycle borders, all Parts within the cycle are deleted,
and all relevant Parts at the right of the cycle are shifted to the left by the Cycle length.
Note that when no Parts are selected, this function works on all Parts but when at least one Part is selected,
it works only on the selected Parts.
Splits all relevant Parts in the current Song Composition.
You can specify the split-position.
Note that when no Parts are selected, this function works on all Parts but when at least one Part is selected,
it works only on the selected Parts.
This function will set the Composition cycle around the selected Parts, and will turn on the cycle-switch.
This mutes all Parts, except the current Part.
This returns to the previous mute-situation prior to the last 'Solo Selecteds'.
This unmutes all Parts
This mutes all selected Parts.
This unmutes all selected Parts.
This inverse-mutes all selected Parts.
This means that a muted Part becomes unmuted and vice versa.
This function allows you to merge all selected Parts into 1 new Part.
Note that only Events are merged, not any audio that they may generate.
If you need a real audio mixdown, use Tools menu:Mixdown Intern
or Tools menu:Mixdown To File
Selects the Parts in the current Composition which play the same Sequence as the current Part.
This function will set the length of the selected Parts to "infinite", so that they will play forever.
Allows you to color the selected Parts. The RGB Picker pops up where you can make a new color with the Hue-Saturation-Luminance knobs, or select one of the 36 preset colors. You can add the current "new" color to the preset colors by Shift+clicking one of the 36 preset color slots. These preset colors are saved with your Project.
To "un-color" a Part, set the Luminance to 0 so that you get the black color, and press OK.
This function lets you edit a Composition's 'initialization Events'.
These initialization Events (short : init Events) are Events that must be sent to, for example, MIDI instruments to select
the right sound, or set the right volume and panning etc ...
You could place these Events also in a little Sequence at the start of a Composition, but that has the risk that some
MIDI instruments will receive them to late since they are transmitted together with the first Note Events in your Composition.
And since some MIDI instruments need some processing time for Program Changes etc ...
That's why Muzys offers you the possibility to put such events in a 'header', which is a special Sequence which comes before
position 1.1.000 of a Composition.
So when you're switching from 1 Composition to another,
ex via The Play Room, some tix before the next Composition starts,
those Events are sent to the appropriate Player.
Also, whenever you change the current sequencer position, Muzys will evaluate these events while tracing all events up to the new sequencer position.
If you choose the "Edit Header" menu entry while holding [Shift], you can edit the amount of tix before the Composition starts
that this header must be sent. The default is 12 tix, which is +- 6 milliseconds (@ 120 Bpm, 960 tix per beat)
Important : A Composition's header should not contain Note Events !
This function allows you to store and recall up to 12 mute groups.
A mute group memorizes the current mute states of all tracks.
By choosing this function from the menu, or pressing its FastKey, the relevant mute group will be recalled.
Storing is done by holding [Shift] while choosing from the menu, or pressing the FastKey.
When "Record Track Mutes" is enabled and recording is on, recalling a mute group will also cause the new (un)mutes to be recorded.
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