Organization Control Tower Advantages
Control Towers give skill advantages to the members of the organizations that controls them. The organization leader can use the command /org contract to set and organize what these are.
Using this command opens a "container" where advantages, bought in Land Control Shops, can be placed and rearranged. There are several rules about what advantages each Control Tower can contain.
1. Each Controller can enable (support) a maximum of 3 advantages.
2. There is a limit to the total number of the Quality Levels of advantages in the organization's contract. The QL of the advantages can not not exceed the Controller's QL x 2.
Example 1: A QL 150 Controller can support advantages that have a combined maximum QL of 2 x 150 = 300.
Example 2: An organization with a QL 75 and QL 200 Controllers can include a total of 6 advantages that have a total of 550 QL.
3. If more advantages are placed in the "container" than the Controller can support, the first advantage will be activated, then the next one etc. until the allowed maximum Quality Level limit is reached. Unused advantages are "greyed-out".
4. Advantages take effect 2 hours after they have been contracted.
5. No contract can contain more than one advantage pr. skill set. Two advantages increasing one skill, is allowed they are using different skill sets.
Example 1: If a contract contains an advantage increasing the skill set "Time " Space" and "Biological Metamorphosis", the contract CAN NOT contain another skill set of "Time " Space" and "Biological Metamorphosis".
Example 1: If a contract contains an advantage increasing the skill set "Time " Space" and "Biological Metamorphosis", the contract CAN contain another skill set of "Time " Space" and "Treatment".
6. If an organization loses a controller, the advantages are disabled in reverse order. The last one contracted is the first to be disabled, so contract your most valued ones first.