About the scene memories
The scene memories allow automated control over which channels,
groups, effects returns, and stereo/mono outs are turned on or off. Besides
the individual control you have over each channel by turning it on or off,
the condition of every one of these controls on the console can be memorized
as a "scene", and 128 of these can be stored for later recall.
As well as the convenience of scene recall, the scene memories also allow
you to check (using the CHECK indicators) what the status of each channel
will be after the scene change is carried out. Additionally, while in CHECK
mode, changes can be made to the new scene before it is recalled, without
affecting the current setup. This allows the operator to think ahead, prepare
the console for a certain performance cue, then change the entire setup
with the press of a button.
Both scene changes and changes of individual channel status can be performed
via MIDI. The entire 128 scene memories can also be dumped via MIDI with
the BULK OUT function, to an external sequencer, MIDI data filer, or another
M2000.
Brief description of the controls
As shown on the left, the scene memory controls are:
1. UTILITY button
UTILITY button Used to access the 9 utilities. The button lights
when UTILITY mode is in effect.
2. RECALL button
Used to recall scenes stored in the scene memory, from 1 to 128.
3. STORE button
STORE button Used to store scenes into the scene memory. This
operation is only possible when the memory protect (utility 1) is OFF.
4. MEMORY display
MEMORY display 3-digit LED display. When in UTILITY mode, this
shows either the current utility or a parameter associated with that utility.
oWhen in normal mode or CHECK mode, this shows the current scene memory
number (1-128).
oIf there are no scenes stored in any of the memories, either because no
scenes have been stored yet, or the memory has been initialized, the display
will remain blank except for the first decimal point, which will light.
oIf the currently selected memory has no scene stored in it, the first decimal
point will light, as well as the scene number being displayed.
oAs soon as any ON/EDIT switches are used in normal mode to chang the current
setup, the third decimal point will start to flash. This indicates that
the current setup no longer corresponds to the currently selected scene
memory. It will continue to flash even if you return the switches to their
previous settings, and only turn off when you recall a new scene or store
the altered one.
5.CHECK button
Used to enter/exit CHECK mode. The button lights when CHECK mode
is in effect.
6.buttons
Used in conjunction with STORE and RECALL for selecting scene
memories, or in UTILITY mode for selecting parameters. If either button
is held down for more than about 1 second, the values will change at double
speed.
7. DIRECT RECALL buttons (1-8)
Scene memories 1 to 8 can be recalled directly by pressing these
buttons. The appropriate button lights, and the MEMORY display shows the
appropriate number when one of these 8 scene memories is selected.