A self-contained song contains not only the references to the used files, but also the files themselves. You can choose exactly which files should be included in the self-contained song, with the following exception:
Files that are part of a ReFill cannot be included in a self-contained song.
If your song contains samples or REX files from a ReFill, other users must have the same ReFill to be able to play the song.
To specify which files should be included in the song, proceed as follows:
1. Tick the checkbox in the Sound column for the files you want included in the song.
You can use the Check All button to activate all checkboxes in one go.
Similarly, the Uncheck All button deactivates all checkboxes.
Files that are part of a ReFill are indicated by a lock symbol instead of a checkbox (since they cannot be included in the song file).
The rightmost column indicates to which ReFill each such file belongs.
2. When you have selected the desired sounds, click OK.
The dialog is closed. The next time you save, the specified sounds will be included in the song file.
Note that a self-contained song file will be considerably larger than the original song file.
However, samples included in a self-contained song are automatically compressed by approximately 50%, meaning that the self-contained song will still be a lot smaller than the original song and the sample files combined.
If you have opened a song that is more or less self-contained (i.e. contains one or several sounds embedded in the song file), you may want to extract these sounds and make the song refer to them on disk as usual.
1. Locate the sounds you want to extract from the song file, and deactivate their checkboxes (or click Uncheck All).
2. Click OK to close the dialog.
Now, the program will check for each "extracted" sound file whether it is available in your database (at its original, stored location) or not.
If the program finds the sound file at the location stored in the song, it is simply removed from the song file, and the original file reference path is used.
If the program doesn't find the sound file, a file dialog appears, allowing you to select a folder and name for the sound file.