SAVE/EXPORT FILE FORMATS
Wave / MPEG Layer 3 / MIDI (*.WAV; *.MP3, *.MID)
Choosing to export/save to any of these files formats (Wave, MP3, MIDI) opens
the Rendering dialog. Wave files and MP3 files export the whole audio output
of your song. This does NOT include any sound produced by MIDI! To export MIDI
data, you can export to MIDI file format instead.

1. Info
Shows information about the current project.
- Tempo - Shows tempo of the current project.
- Total Time - Shows total time length of the song to be exported.
- Disk Space - Shows the amount of disk space
required to export wave and mp3 files (includes sizes only of checked file
types in Output panel)
- Bar# - Shows the current rendered bar and
the total number of bars to render (current/total).
2. Looping Mode
Sets the looping mode. Applies only to wave and mp3 files. If after rendering
the last bar from the song there is still a sound decaying, this option sets
how should proceed FruityLoops.
- Cut Remainder - Cuts any decaying sound after the last bar was rendered.
- Leave Remainder - Expands song's length to fit the remainder.
- Wrap Remainder - Wraps any decaying sound
in the beginning of the song (useful when rendering songs that will be looped).
3. Quality
Sets the quality of the rendered wave output.
- Sampler's Interpolation - Sets the sample
interpolation method used in Sampler channels when exporting to wave/mp3.
None applies "square filter" (the
so-called nearest neighbor interpolation), which is the fastest method of
all, but creates output with low quality (it is also available in real-time,
when you turn off Linear Interpolation in Wave
Settings). Linear interpolation provides
speed and good overall quality (it is also available in real-time, when you
turn on Linear Interpolation in Wave
Settings). Hermite Curve applies high quality
curve interpolation, but it is slower that None and Linear. Sinc (depths 64 & 256) method provides the
highest quality interpolation of all methods, but is also very slow. It is
recommended that you use it for your final rendering only.
- Tiny Slices - When this option is checked,
all events, envelopes and LFO-s are processed in much higher
resolution that provides higher quality audio output, but since this decreases
significantly rendering speed, it is recommended that you use this feature for
your final rendering only.
- Dithering - Applies 32->16bit dithering to 16
bit wave files and mp3 files.
- Alias-free TS404 - Prevents TS404's "aliasing" when turned on, but also slows down
the rendering.
- HQ for all plugins - Sets high quality mode for any plugins (effects and
generators) used in the song.
- Disable Max Poly - Ignores the max
poly setting in Miscellaneous Channel
Settings. However it will NOT ignore whether you checked the Mono
option.
4. Output
Sets what files should FruityLoops output when rendering.
5. Wave
Contains a combo box where you can set at what bit depth should be created
the wave file. You can choose standard 16bit wave
file, or two types of 32bit wave output (provides
more precise editing in wave editors that support 32 bit wave files, but it's
likely that you would not be able to play directly such file in audio player).
32bit float (0.24) is the native format of FruityLoops'
mixer engine, while 32bit float (16.8) is the
native format of Cool Edit (TM).
5. MP3
Sets the bit rate of the MP3 file exported. Higher bit rate means higher quality
MP3, but this also increases disk space required for the file.
6. Options
- Mono
- When checked, FruityLoops creates mono wave file. Mono wave files take twice
less space than stereo waves.
- Save NFO File - Saves a special information
*.NFO file with wave file that is read by Domus
Music Machine (TM) and FruityTracks.
- Save ACIDized - Saves additional information
in the wave file that is read when using the rendered loop in Sound Foundry
Acid (TM).
- Background Rendering - Minimizes and renders in background mode.
- Go - Starts Rendering.